Automatically scroll the SettingsView to ensure the focused item is visible

Also removed old manual scrolling code from SdlGamepadKeyNavigation as it was broken on Qt 6 anyway.
This commit is contained in:
Cameron Gutman 2023-09-11 00:08:20 -05:00
parent e9ed4940cd
commit 2f9c44103b
3 changed files with 44 additions and 42 deletions

View file

@ -1,6 +1,7 @@
import QtQuick 2.9 import QtQuick 2.9
import QtQuick.Controls 2.2 import QtQuick.Controls 2.2
import QtQuick.Layouts 1.2 import QtQuick.Layouts 1.2
import QtQuick.Window 2.2
import StreamingPreferences 1.0 import StreamingPreferences 1.0
import ComputerManager 1.0 import ComputerManager 1.0
@ -25,6 +26,49 @@ Flickable {
} }
} }
function isChildOfFlickable(item) {
while (item) {
if (item.parent === contentItem) {
return true
}
item = item.parent
}
return false
}
NumberAnimation on contentY {
id: autoScrollAnimation
duration: 100
}
Window.onActiveFocusItemChanged: {
var item = Window.activeFocusItem
if (item) {
// Ignore non-child elements like the toolbar buttons
if (!isChildOfFlickable(item)) {
return
}
// Map the focus item's position into our content item's coordinate space
var pos = item.mapToItem(contentItem, 0, 0)
// Ensure some extra space is visible around the element we're scrolling to
var scrollMargin = height > 100 ? 50 : 0
if (pos.y - scrollMargin < contentY) {
autoScrollAnimation.from = contentY
autoScrollAnimation.to = Math.max(pos.y - scrollMargin, 0)
autoScrollAnimation.start()
}
else if (pos.y + item.height + scrollMargin > contentY + height) {
autoScrollAnimation.from = contentY
autoScrollAnimation.to = Math.min(pos.y + item.height + scrollMargin - height, contentHeight - height)
autoScrollAnimation.start()
}
}
}
StackView.onActivated: { StackView.onActivated: {
// This enables Tab and BackTab based navigation rather than arrow keys. // This enables Tab and BackTab based navigation rather than arrow keys.
// It is required to shift focus between controls on the settings page. // It is required to shift focus between controls on the settings page.

View file

@ -239,31 +239,6 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right); sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
m_LastAxisNavigationEventTime = SDL_GetTicks(); m_LastAxisNavigationEventTime = SDL_GetTicks();
} }
// In UI navigation mode (settings page), use the right stick to scroll
if (m_UiNavMode) {
short rightX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTX);
short rightY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTY);
QPoint wheelDelta;
if (rightX > 30000) {
wheelDelta.setX(30);
}
else if (rightX < -30000) {
wheelDelta.setX(-30);
}
if (rightY > 30000) {
wheelDelta.setY(-30);
}
else if (rightY < -30000) {
wheelDelta.setY(30);
}
if (!wheelDelta.isNull()) {
sendWheel(wheelDelta);
}
}
} }
} }
@ -277,22 +252,6 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
} }
} }
void SdlGamepadKeyNavigation::sendWheel(QPoint& angleDelta)
{
QGuiApplication* app = static_cast<QGuiApplication*>(QGuiApplication::instance());
QWindow* focusWindow = app->focusWindow();
if (focusWindow != nullptr) {
QPoint mousePos(focusWindow->width() / 2, focusWindow->height() / 2);
QPoint globalPos(focusWindow->mapToGlobal(mousePos));
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, false, Qt::MouseEventSynthesizedByApplication);
#else
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, angleDelta.y(), Qt::Vertical, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, Qt::MouseEventSynthesizedByApplication, false);
#endif
app->sendEvent(focusWindow, &wheelEvent);
}
}
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode) void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
{ {
m_UiNavMode = uiNavMode; m_UiNavMode = uiNavMode;

View file

@ -24,7 +24,6 @@ public:
private: private:
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier); void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
void sendWheel(QPoint& angleDelta);
private slots: private slots:
void onPollingTimerFired(); void onPollingTimerFired();