Fix building with SDL 2.0.20 or earlier

This commit is contained in:
Cameron Gutman 2022-10-15 15:36:09 -05:00
parent 7717749b72
commit 255cbd1e7e

View file

@ -938,8 +938,8 @@ void Session::getWindowDimensions(int& x, int& y,
src.x = src.y = dst.x = dst.y = 0;
src.w = m_StreamConfig.width;
src.h = m_StreamConfig.height;
dst.w = ((int)SDL_roundf(usableBounds.w * 0.80f) & ~0x1);
dst.h = ((int)SDL_roundf(usableBounds.h * 0.80f) & ~0x1);
dst.w = ((int)SDL_ceilf(usableBounds.w * 0.80f) & ~0x1);
dst.h = ((int)SDL_ceilf(usableBounds.h * 0.80f) & ~0x1);
// Scale the window size while preserving aspect ratio
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);