Fix Online -> Offline computer transition

This commit is contained in:
Cameron Gutman 2018-07-29 19:08:29 -07:00
parent 13490af90c
commit 186579266c

View file

@ -148,31 +148,26 @@ private:
int pollsSinceLastAppListFetch = POLLS_PER_APPLIST_FETCH;
while (!isInterruptionRequested()) {
bool stateChanged = false;
for (int i = 0; i < TRIES_BEFORE_OFFLINING; i++) {
bool online = false;
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
for (auto& address : m_Computer->uniqueAddresses()) {
if (isInterruptionRequested()) {
return;
}
if (tryPollComputer(address, stateChanged)) {
online = true;
break;
}
}
// No need to continue retrying if we're online
if (m_Computer->state == NvComputer::CS_ONLINE) {
break;
}
}
// Check if we failed after all retry attempts
// Note: we don't need to acquire the read lock here,
// because we're on the writing thread.
if (m_Computer->state != NvComputer::CS_ONLINE) {
if (m_Computer->state != NvComputer::CS_OFFLINE) {
m_Computer->state = NvComputer::CS_OFFLINE;
stateChanged = true;
}
if (!online && m_Computer->state != NvComputer::CS_OFFLINE) {
m_Computer->state = NvComputer::CS_OFFLINE;
stateChanged = true;
}
// Grab the applist if it's empty or it's been long enough that we need to refresh