moonlight-qt/app/streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.cpp

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#include "waylandvsyncsource.h"
#include <SDL_syswm.h>
const struct wl_callback_listener WaylandVsyncSource::s_FrameListener = {
.done = WaylandVsyncSource::frameDone,
};
WaylandVsyncSource::WaylandVsyncSource(Pacer* pacer)
: m_Pacer(pacer),
m_Display(nullptr),
m_Surface(nullptr),
m_Callback(nullptr),
m_LastFrameTime(0)
{
}
WaylandVsyncSource::~WaylandVsyncSource()
{
if (m_Callback != nullptr) {
wl_callback_destroy(m_Callback);
wl_display_roundtrip(m_Display);
}
}
bool WaylandVsyncSource::initialize(SDL_Window* window, int displayFps)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
// Pacer shoud not create us for non-Wayland windows
SDL_assert(info.subsystem == SDL_SYSWM_WAYLAND);
m_DisplayFps = displayFps;
m_Display = info.info.wl.display;
m_Surface = info.info.wl.surface;
// Enqueue our first frame callback
m_Callback = wl_surface_frame(m_Surface);
wl_callback_add_listener(m_Callback, &s_FrameListener, this);
wl_surface_commit(m_Surface);
return true;
}
void WaylandVsyncSource::frameDone(void* data, struct wl_callback* oldCb, uint32_t time)
{
auto me = (WaylandVsyncSource*)data;
// Free this callback
SDL_assert(oldCb == me->m_Callback);
wl_callback_destroy(oldCb);
// Register for another callback before invoking Pacer to ensure we don't miss
// a frame callback if Pacer takes too long.
me->m_Callback = wl_surface_frame(me->m_Surface);
wl_callback_add_listener(me->m_Callback, &s_FrameListener, data);
wl_surface_commit(me->m_Surface);
wl_display_flush(me->m_Display);
if (me->m_LastFrameTime != 0) {
// Assuming that the time until the next V-Sync will usually be equal to the
// time from last callback to this one but cap it at 2x the expected frame period.
me->m_Pacer->vsyncCallback(SDL_min(time - me->m_LastFrameTime, 2000 / me->m_DisplayFps));
}
me->m_LastFrameTime = time;
}