moonlight-qt/app/streaming/video/ffmpeg-renderers/vdpau.cpp

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#include <streaming/session.h>
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#include "vdpau.h"
#include <streaming/streamutils.h>
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#include <utils.h>
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#include <SDL_syswm.h>
#define BAIL_ON_FAIL(status, something) if ((status) != VDP_STATUS_OK) { \
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, \
#something " failed: %d", (status)); \
return false; \
}
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#define GET_PROC_ADDRESS(id, func) status = vdpauCtx->get_proc_address(m_Device, id, (void**)func); \
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BAIL_ON_FAIL(status, id)
const VdpRGBAFormat VDPAURenderer::k_OutputFormats8Bit[] = {
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VDP_RGBA_FORMAT_B8G8R8A8,
VDP_RGBA_FORMAT_R8G8B8A8
};
const VdpRGBAFormat VDPAURenderer::k_OutputFormats10Bit[] = {
VDP_RGBA_FORMAT_B10G10R10A2,
VDP_RGBA_FORMAT_R10G10B10A2
};
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VDPAURenderer::VDPAURenderer()
: m_HwContext(nullptr),
m_PresentationQueueTarget(0),
m_PresentationQueue(0),
m_VideoMixer(0),
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m_OverlayMutex(nullptr),
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m_NextSurfaceIndex(0)
{
SDL_zero(m_OutputSurface);
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SDL_zero(m_OverlaySurface);
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}
VDPAURenderer::~VDPAURenderer()
{
if (m_PresentationQueue != 0) {
m_VdpPresentationQueueDestroy(m_PresentationQueue);
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}
if (m_VideoMixer != 0) {
m_VdpVideoMixerDestroy(m_VideoMixer);
}
if (m_PresentationQueueTarget != 0) {
m_VdpPresentationQueueTargetDestroy(m_PresentationQueueTarget);
}
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
if (m_OutputSurface[i] != 0) {
m_VdpOutputSurfaceDestroy(m_OutputSurface[i]);
}
}
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for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlaySurface[i] != 0) {
m_VdpBitmapSurfaceDestroy(m_OverlaySurface[i]);
}
}
if (m_OverlayMutex != nullptr) {
SDL_DestroyMutex(m_OverlayMutex);
}
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// This must be done last as it frees VDPAU context required to call
// the functions above.
if (m_HwContext != nullptr) {
av_buffer_unref(&m_HwContext);
}
}
bool VDPAURenderer::initialize(PDECODER_PARAMETERS params)
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{
int err;
VdpStatus status;
SDL_SysWMinfo info;
static const char* driverPathsToTry[] = {
#if Q_PROCESSOR_WORDSIZE == 8
"/usr/lib64",
"/usr/lib64/vdpau", // Fedora x86_64
#endif
"/usr/lib",
"/usr/lib/vdpau", // Fedora i386
#if defined(Q_PROCESSOR_X86_64)
"/usr/lib/x86_64-linux-gnu",
"/usr/lib/x86_64-linux-gnu/vdpau", // Ubuntu/Debian x86_64
#elif defined(Q_PROCESSOR_X86_32)
"/usr/lib/i386-linux-gnu",
"/usr/lib/i386-linux-gnu/vdpau", // Ubuntu/Debian i386
#endif
};
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SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(params->window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
if (info.subsystem == SDL_SYSWM_WAYLAND) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU is not supported on Wayland");
return false;
}
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else if (info.subsystem != SDL_SYSWM_X11) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU is not supported on the current subsystem: %d",
info.subsystem);
return false;
}
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else if (qgetenv("VDPAU_XWAYLAND") != "1" && WMUtils::isRunningWayland()) {
// VDPAU initialization causes Moonlight to crash when using XWayland in a Flatpak
// on a system with the Nvidia 495.44 driver. VDPAU won't work under XWayland anyway,
// so let's not risk trying it (unless the user wants to roll the dice).
// https://gitlab.freedesktop.org/vdpau/libvdpau/-/issues/2
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU is disabled on XWayland. Set VDPAU_XWAYLAND=1 to try your luck.");
return false;
}
m_VideoWidth = params->width;
m_VideoHeight = params->height;
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err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VDPAU,
nullptr, nullptr, 0);
if (err < 0 && qEnvironmentVariableIsEmpty("VDPAU_DRIVER_PATH")) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Trying fallback VDPAU driver paths");
// Unlike libva, libvdpau doesn't support multiple paths in
// their VDPAU_DRIVER_PATH variable, so we must try them all
// one at a time.
for (auto& driverPath : driverPathsToTry) {
qputenv("VDPAU_DRIVER_PATH", driverPath);
err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VDPAU,
nullptr, nullptr, 0);
if (err == 0) {
// Success!
break;
}
}
if (err < 0) {
// Unset VDPAU_DRIVER_PATH if we set it ourselves
// and we didn't find any working VDPAU drivers.
qunsetenv("VDPAU_DRIVER_PATH");
}
}
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if (err < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create VDPAU context: %d",
err);
return false;
}
AVHWDeviceContext* devCtx = (AVHWDeviceContext*)m_HwContext->data;
AVVDPAUDeviceContext* vdpauCtx = (AVVDPAUDeviceContext*)devCtx->hwctx;
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m_Device = vdpauCtx->device;
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GET_PROC_ADDRESS(VDP_FUNC_ID_GET_ERROR_STRING, &m_VdpGetErrorString);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_DESTROY, &m_VdpPresentationQueueTargetDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_CREATE, &m_VdpVideoMixerCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_DESTROY, &m_VdpVideoMixerDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_RENDER, &m_VdpVideoMixerRender);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_CREATE, &m_VdpPresentationQueueCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DESTROY, &m_VdpPresentationQueueDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DISPLAY, &m_VdpPresentationQueueDisplay);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_SET_BACKGROUND_COLOR, &m_VdpPresentationQueueSetBackgroundColor);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_BLOCK_UNTIL_SURFACE_IDLE, &m_VdpPresentationQueueBlockUntilSurfaceIdle);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_CREATE, &m_VdpOutputSurfaceCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY, &m_VdpOutputSurfaceDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES, &m_VdpOutputSurfaceQueryCapabilities);
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GET_PROC_ADDRESS(VDP_FUNC_ID_BITMAP_SURFACE_CREATE, &m_VdpBitmapSurfaceCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_BITMAP_SURFACE_DESTROY, &m_VdpBitmapSurfaceDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_BITMAP_SURFACE_PUT_BITS_NATIVE, &m_VdpBitmapSurfacePutBitsNative);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_BITMAP_SURFACE, &m_VdpOutputSurfaceRenderBitmapSurface);
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GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS, &m_VdpVideoSurfaceGetParameters);
GET_PROC_ADDRESS(VDP_FUNC_ID_GET_INFORMATION_STRING, &m_VdpGetInformationString);
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SDL_GetWindowSize(params->window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight);
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SDL_assert(info.subsystem == SDL_SYSWM_X11);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11,
&m_VdpPresentationQueueTargetCreateX11);
status = m_VdpPresentationQueueTargetCreateX11(m_Device,
info.info.x11.window,
&m_PresentationQueueTarget);
if (status != VDP_STATUS_OK) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueTargetCreateX11() failed: %s",
m_VdpGetErrorString(status));
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return false;
}
const char* infoString;
if (m_VdpGetInformationString(&infoString) == VDP_STATUS_OK) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Driver: %s",
infoString);
}
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// Try our available output formats to find something the GPU supports
bool foundFormat = false;
for (int i = 0; i < OUTPUT_SURFACE_FORMAT_COUNT; i++) {
VdpBool supported;
uint32_t maxWidth, maxHeight;
VdpRGBAFormat candidateFormat =
(params->videoFormat & VIDEO_FORMAT_MASK_10BIT) ?
k_OutputFormats10Bit[i] : k_OutputFormats8Bit[i];
status = m_VdpOutputSurfaceQueryCapabilities(m_Device, candidateFormat,
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&supported, &maxWidth, &maxHeight);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceQueryCapabilities() failed: %s",
m_VdpGetErrorString(status));
return false;
}
if (supported) {
if (m_DisplayWidth <= maxWidth && m_DisplayHeight <= maxHeight) {
m_OutputSurfaceFormat = candidateFormat;
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foundFormat = true;
break;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Display size not within capabilities %dx%d vs %dx%d",
m_DisplayWidth, m_DisplayWidth,
maxWidth, maxHeight);
}
}
}
if (!foundFormat) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"No compatible output surface format found!");
return false;
}
// Create the output surfaces
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
// It seems there's some lazy freeing going on or something in VDPAU
// because we can get VDP_STATUS_RESOURCES, then wait a bit and it'll
// complete without a problem.
int tries = 1;
do {
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status = m_VdpOutputSurfaceCreate(m_Device, m_OutputSurfaceFormat,
m_DisplayWidth, m_DisplayHeight,
&m_OutputSurface[i]);
if (status != VDP_STATUS_OK) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceCreate() try #%d: %s",
tries,
m_VdpGetErrorString(status));
SDL_Delay(250);
}
} while (status == VDP_STATUS_RESOURCES && ++tries <= 10);
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if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceCreate() failed: %s",
m_VdpGetErrorString(status));
return false;
}
}
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status = m_VdpPresentationQueueCreate(m_Device, m_PresentationQueueTarget,
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&m_PresentationQueue);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueCreate() failed: %s",
m_VdpGetErrorString(status));
return false;
}
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// Set the background to opaque black
VdpColor color = {0.0, 0.0, 0.0, 1.0};
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m_VdpPresentationQueueSetBackgroundColor(m_PresentationQueue, &color);
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// Populate blend state for overlays
m_OverlayBlendState.struct_version = VDP_OUTPUT_SURFACE_RENDER_BLEND_STATE_VERSION;
m_OverlayBlendState.blend_factor_destination_alpha = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
m_OverlayBlendState.blend_factor_destination_color = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
m_OverlayBlendState.blend_factor_source_alpha = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA;
m_OverlayBlendState.blend_factor_source_color = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA;
m_OverlayBlendState.blend_equation_alpha = VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD;
m_OverlayBlendState.blend_equation_color = VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD;
m_OverlayBlendState.blend_constant = {};
// Allocate mutex to synchronize overlay updates and rendering
m_OverlayMutex = SDL_CreateMutex();
if (m_OverlayMutex == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create overlay mutex");
return false;
}
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return true;
}
bool VDPAURenderer::prepareDecoderContext(AVCodecContext* context, AVDictionary**)
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{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
// Allow HEVC usage on VDPAU. This was disabled by FFmpeg due to
// GL interop issues, but we use VDPAU for rendering so it's no issue.
// https://github.com/FFmpeg/FFmpeg/commit/64ecb78b7179cab2dbdf835463104679dbb7c895
context->hwaccel_flags |= AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH;
// This flag is recommended due to hardware underreporting supported levels
context->hwaccel_flags |= AV_HWACCEL_FLAG_IGNORE_LEVEL;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using VDPAU accelerated renderer");
return true;
}
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void VDPAURenderer::notifyOverlayUpdated(Overlay::OverlayType type)
{
VdpStatus status;
SDL_Surface* newSurface = Session::get()->getOverlayManager().getUpdatedOverlaySurface(type);
if (newSurface == nullptr && Session::get()->getOverlayManager().isOverlayEnabled(type)) {
// There's no updated surface and the overlay is enabled, so just leave the old surface alone.
return;
}
// Destroy the old surface
// NB: The mutex ensures the surface is not currently being read for rendering.
// NB 2: It is safe to unlock here because this thread is the only surface producer.
SDL_LockMutex(m_OverlayMutex);
VdpBitmapSurface oldBitmapSurface = m_OverlaySurface[type];
m_OverlaySurface[type] = 0;
SDL_UnlockMutex(m_OverlayMutex);
if (oldBitmapSurface != 0) {
status = m_VdpBitmapSurfaceDestroy(oldBitmapSurface);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpBitmapSurfaceDestroy() failed: %s",
m_VdpGetErrorString(status));
// This should never happen.
SDL_assert(false);
}
}
if (!Session::get()->getOverlayManager().isOverlayEnabled(type)) {
SDL_FreeSurface(newSurface);
return;
}
if (newSurface != nullptr) {
SDL_assert(!SDL_MUSTLOCK(newSurface));
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SDL_assert(newSurface->format->format == SDL_PIXELFORMAT_ARGB8888);
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VdpBitmapSurface newBitmapSurface = 0;
status = m_VdpBitmapSurfaceCreate(m_Device,
VDP_RGBA_FORMAT_B8G8R8A8,
newSurface->w,
newSurface->h,
VDP_TRUE, // Is this correct?
&newBitmapSurface);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpBitmapSurfaceCreate() failed: %s",
m_VdpGetErrorString(status));
SDL_FreeSurface(newSurface);
return;
}
status = m_VdpBitmapSurfacePutBitsNative(newBitmapSurface,
&newSurface->pixels,
(const uint32_t*)&newSurface->pitch,
nullptr);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpBitmapSurfacePutBitsNative() failed: %s",
m_VdpGetErrorString(status));
m_VdpBitmapSurfaceDestroy(newBitmapSurface);
SDL_FreeSurface(newSurface);
return;
}
VdpRect overlayRect;
if (type == Overlay::OverlayStatusUpdate) {
// Bottom Left
overlayRect.x0 = 0;
overlayRect.y0 = m_DisplayHeight - newSurface->h;
}
else if (type == Overlay::OverlayDebug) {
// Top left
overlayRect.x0 = 0;
overlayRect.y0 = 0;
}
overlayRect.x1 = overlayRect.x0 + newSurface->w;
overlayRect.y1 = overlayRect.y0 + newSurface->h;
// Surface data is no longer needed
SDL_FreeSurface(newSurface);
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SDL_LockMutex(m_OverlayMutex);
m_OverlaySurface[type] = newBitmapSurface;
m_OverlayRect[type] = overlayRect;
SDL_UnlockMutex(m_OverlayMutex);
}
}
bool VDPAURenderer::needsTestFrame()
{
// We need a test frame to see if this VDPAU driver
// supports the profile used for streaming
return true;
}
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int VDPAURenderer::getDecoderColorspace()
{
// VDPAU defaults to Rec 601.
// https://http.download.nvidia.com/XFree86/vdpau/doxygen/html/group___vdp_video_mixer.html#ga65580813e9045d94b739ed2bb8b62b46
//
// AMD and Nvidia GPUs both correctly process Rec 601, so let's not try our luck using a non-default colorspace.
return COLORSPACE_REC_601;
}
int VDPAURenderer::getDecoderCapabilities()
{
return CAPABILITY_REFERENCE_FRAME_INVALIDATION_HEVC;
}
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void VDPAURenderer::renderOverlay(VdpOutputSurface destination, Overlay::OverlayType type)
{
VdpStatus status;
// Don't even bother locking the mutex if the overlay is disabled
if (!Session::get()->getOverlayManager().isOverlayEnabled(type)) {
return;
}
if (SDL_TryLockMutex(m_OverlayMutex) != 0) {
// If the overlay is currently being updated, skip rendering it this frame.
return;
}
// Check if there's a surface to render
if (m_OverlaySurface[type] == 0) {
SDL_UnlockMutex(m_OverlayMutex);
return;
}
status = m_VdpOutputSurfaceRenderBitmapSurface(destination,
&m_OverlayRect[type],
m_OverlaySurface[type],
nullptr,
nullptr,
&m_OverlayBlendState,
0);
SDL_UnlockMutex(m_OverlayMutex);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceRenderBitmapSurface() failed: %s",
m_VdpGetErrorString(status));
return;
}
}
void VDPAURenderer::waitToRender()
{
VdpOutputSurface chosenSurface = m_OutputSurface[m_NextSurfaceIndex];
// Wait for the next render target surface to be idle before proceeding
VdpTime pts;
m_VdpPresentationQueueBlockUntilSurfaceIdle(m_PresentationQueue, chosenSurface, &pts);
}
void VDPAURenderer::renderFrame(AVFrame* frame)
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{
VdpStatus status;
VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3];
// This is safe without locking because this is always called on the main thread
VdpOutputSurface chosenSurface = m_OutputSurface[m_NextSurfaceIndex];
m_NextSurfaceIndex = (m_NextSurfaceIndex + 1) % OUTPUT_SURFACE_COUNT;
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// We need to create the mixer on the fly, because we don't know the dimensions
// of our video surfaces in advance of decoding
if (m_VideoMixer == 0) {
VdpChromaType videoSurfaceChroma;
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uint32_t videoSurfaceWidth, videoSurfaceHeight;
status = m_VdpVideoSurfaceGetParameters(videoSurface, &videoSurfaceChroma,
&videoSurfaceWidth, &videoSurfaceHeight);
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if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoSurfaceGetParameters() failed: %s",
m_VdpGetErrorString(status));
return;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU surface size: %dx%d",
videoSurfaceWidth, videoSurfaceHeight);
#define PARAM_COUNT 3
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const VdpVideoMixerParameter params[PARAM_COUNT] = {
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH,
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT,
VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE,
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};
const void* const paramValues[PARAM_COUNT] = {
&videoSurfaceWidth,
&videoSurfaceHeight,
&videoSurfaceChroma,
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};
status = m_VdpVideoMixerCreate(m_Device, 0, nullptr,
PARAM_COUNT, params, paramValues,
&m_VideoMixer);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoMixerCreate() failed: %s",
m_VdpGetErrorString(status));
return;
}
}
// Wait for this frame to be off the screen. This will usually be a no-op
// since it already happened in waitToRender(). However, that won't be the
// case is when frame pacing is enabled.
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VdpTime pts;
m_VdpPresentationQueueBlockUntilSurfaceIdle(m_PresentationQueue, chosenSurface, &pts);
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VdpRect sourceRect, outputRect;
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SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_VideoWidth;
src.h = m_VideoHeight;
dst.x = dst.y = 0;
dst.w = m_DisplayWidth;
dst.h = m_DisplayHeight;
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
outputRect.x0 = dst.x;
outputRect.x1 = dst.x + dst.w;
outputRect.y0 = dst.y;
outputRect.y1 = dst.y + dst.h;
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sourceRect.x0 = sourceRect.y0 = 0;
sourceRect.x1 = m_VideoWidth;
sourceRect.y1 = m_VideoHeight;
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// Render the next frame into the output surface
status = m_VdpVideoMixerRender(m_VideoMixer,
VDP_INVALID_HANDLE, nullptr,
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME,
0, nullptr,
videoSurface,
0, nullptr,
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&sourceRect,
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chosenSurface,
nullptr,
&outputRect,
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0,
nullptr);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoMixerRender() failed: %s",
m_VdpGetErrorString(status));
return;
}
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// Render overlays into the output surface before display
for (int i = 0; i < Overlay::OverlayMax; i++) {
renderOverlay(chosenSurface, (Overlay::OverlayType)i);
}
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// Queue the frame for display immediately
status = m_VdpPresentationQueueDisplay(m_PresentationQueue, chosenSurface, 0, 0, 0);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueDisplay() failed: %s",
m_VdpGetErrorString(status));
return;
}
}