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import QtQuick 2.9
import QtQuick . Controls 2.2
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import QtQuick . Dialogs 1.2
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import QtQuick . Layouts 1.3
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import QtQuick . Window 2.2
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import ComputerModel 1.0
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import ComputerManager 1.0
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import SdlGamepadKeyNavigation 1.0
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GridView {
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property ComputerModel computerModel : createModel ( )
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id: pcGrid
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focus: true
activeFocusOnTab: true
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anchors.fill: parent
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anchors.leftMargin: ( parent . width % ( cellWidth + anchors . rightMargin ) ) / 2
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anchors.topMargin: 20
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anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 350 ; cellHeight: 350 ;
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objectName: "Computers"
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SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
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Component.onCompleted: {
// Don't show any highlighted item until interacting with them.
// We do this here instead of onActivated to avoid losing the user's
// selection when backing out of a different page of the app.
currentIndex = - 1
}
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StackView.onActivated: {
gamepadKeyNav . enable ( )
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// Setup signals on CM
ComputerManager . computerAddCompleted . connect ( addComplete )
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}
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StackView.onDeactivating: {
gamepadKeyNav . disable ( )
ComputerManager . computerAddCompleted . disconnect ( addComplete )
}
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function pairingComplete ( error )
{
// Close the PIN dialog
pairDialog . close ( )
// Display a failed dialog if we got an error
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if ( error !== undefined ) {
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errorDialog . text = error
errorDialog . open ( )
}
}
function addComplete ( success )
{
if ( ! success ) {
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errorDialog . text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
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errorDialog . open ( )
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}
}
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function createModel ( )
{
var model = Qt . createQmlObject ( 'import ComputerModel 1.0; ComputerModel {}' , parent , '' )
model . initialize ( ComputerManager )
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model . pairingCompleted . connect ( pairingComplete )
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return model
}
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model: computerModel
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delegate: NavigableItemDelegate {
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width: 300 ; height: 300 ;
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grid: pcGrid
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Image {
id: pcIcon
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anchors.horizontalCenter: parent . horizontalCenter
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source: {
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model . addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
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}
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sourceSize {
width: 200
height: 200
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}
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}
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Image {
// TODO: Tooltip
id: stateIcon
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anchors.horizontalCenter: pcIcon . horizontalCenter
anchors.verticalCenter: pcIcon . verticalCenter
anchors.verticalCenterOffset: - 10
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visible: ! model . addPc && ! model . statusUnknown && ( ! model . online || ! model . paired )
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source: ! model . online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
sourceSize {
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width: 75
height: 75
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}
}
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BusyIndicator {
id: statusUnknownSpinner
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anchors.horizontalCenter: pcIcon . horizontalCenter
anchors.verticalCenter: pcIcon . verticalCenter
anchors.verticalCenterOffset: - 10
width: 75
height: 75
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visible: ! model . addPc && model . statusUnknown
}
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Label {
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id: pcNameText
text: model . name
width: parent . width
anchors.top: pcIcon . bottom
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font.pointSize: 36
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horizontalAlignment: Text . AlignHCenter
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wrapMode: Text . Wrap
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}
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NavigableMenu {
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id: pcContextMenu
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NavigableMenuItem {
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parentMenu: pcContextMenu
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text: "Delete PC"
onTriggered: {
deletePcDialog . pcIndex = index
// get confirmation first, actual closing is called from the dialog
deletePcDialog . open ( )
}
}
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NavigableMenuItem {
parentMenu: pcContextMenu
text: "Wake PC"
onTriggered: computerModel . wakeComputer ( index )
visible: ! model . addPc && ! model . online && model . wakeable
}
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}
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onClicked: {
if ( model . addPc ) {
addPcDialog . open ( )
}
else if ( model . online ) {
if ( model . paired ) {
// go to game view
var component = Qt . createComponent ( "AppView.qml" )
var appView = component . createObject ( stackView , { "computerIndex" : index , "objectName" : model . name } )
stackView . push ( appView )
}
else {
if ( ! model . busy ) {
var pin = ( "0000" + Math . floor ( Math . random ( ) * 10000 ) ) . slice ( - 4 )
// Kick off pairing in the background
computerModel . pairComputer ( index , pin )
// Display the pairing dialog
pairDialog . pin = pin
pairDialog . open ( )
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}
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else {
// cannot pair while something is streaming or attempting to pair
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errorDialog . text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
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errorDialog . open ( )
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}
}
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} else if ( ! model . online ) {
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// Using open() here because it may be activated by keyboard
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pcContextMenu . open ( )
}
}
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onPressAndHold: {
if ( ! model . addPc ) {
// popup() ensures the menu appears under the mouse cursor
if ( pcContextMenu . popup ) {
pcContextMenu . popup ( )
}
else {
// Qt 5.9 doesn't have popup()
pcContextMenu . open ( )
}
}
}
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MouseArea {
anchors.fill: parent
acceptedButtons: Qt . RightButton ;
onClicked: {
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parent . onPressAndHold ( )
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}
}
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Keys.onMenuPressed: {
if ( ! model . addPc ) {
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
pcContextMenu . open ( )
}
}
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}
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MessageDialog {
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id: errorDialog
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// don't allow edits to the rest of the window while open
modality: Qt . WindowModal
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icon: StandardIcon . Critical
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standardButtons: StandardButton . Ok | StandardButton . Help
onHelp: {
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
// will arrive here by forgetting to enable GameStream or not forwarding ports.
Qt . openUrlExternally ( "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide" ) ;
}
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}
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MessageDialog {
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id: pairDialog
// don't allow edits to the rest of the window while open
modality: Qt . WindowModal
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property string pin : "0000"
text: "Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
standardButtons: StandardButton . Cancel
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onRejected: {
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// FIXME: We should interrupt pairing here
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}
}
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MessageDialog {
id: deletePcDialog
// don't allow edits to the rest of the window while open
modality: Qt . WindowModal
property int pcIndex : - 1 ;
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text: "Are you sure you want to remove this PC?"
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standardButtons: StandardButton . Yes | StandardButton . No
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function deletePc ( ) {
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console . log ( "deleting PC pairing for PC at index: " + pcIndex )
computerModel . deleteComputer ( pcIndex ) ;
}
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onYes: deletePc ( )
// For keyboard/gamepad activation
onAccepted: deletePc ( )
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}
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Dialog {
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id: addPcDialog
property string label: "Enter the IP address of your GameStream PC"
property string hint: "192.168.1.100"
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property alias editText : editTextItem
standardButtons: StandardButton . Ok | StandardButton . Cancel
onVisibleChanged: {
editTextItem . focus = true
editTextItem . selectAll ( )
}
onAccepted: {
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ComputerManager . addNewHost ( editText . text , false )
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}
ColumnLayout {
Text {
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id: addPcDialogLabel
text: addPcDialog . label
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}
Rectangle {
implicitWidth: parent . parent . width
height: editTextItem . height
TextInput {
id: editTextItem
inputMethodHints: Qt . ImhPreferUppercase
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text: addPcDialog . hint
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}
}
}
}
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ScrollBar.vertical: ScrollBar {
parent: pcGrid . parent
anchors {
top: pcGrid . top
left: pcGrid . right
bottom: pcGrid . bottom
leftMargin: - 10
}
}
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}