moonlight-qt/app/streaming/audio/renderers/sdl.h

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#pragma once
#include "renderer.h"
#include <SDL.h>
class SdlAudioRenderer : public IAudioRenderer
{
public:
SdlAudioRenderer();
virtual ~SdlAudioRenderer();
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
virtual void submitAudio(short* audioBuffer, int audioSize);
virtual bool testAudio(int audioConfiguration);
virtual int detectAudioConfiguration();
private:
SDL_AudioDeviceID m_AudioDevice;
int m_ChannelCount;
int m_PendingDrops;
int m_PendingHardDrops;
unsigned int m_SampleIndex;
Uint32 m_BaselinePendingData;
};