mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2025-01-08 09:18:43 +00:00
50 lines
1.4 KiB
Bash
50 lines
1.4 KiB
Bash
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BUILD_CONFIG="release"
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fail()
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{
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echo "$1" 1>&2
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exit 1
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}
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if [ "$STEAMLINK_SDK_PATH" == "" ]; then
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fail "You must set STEAMLINK_SDK_PATH to build for Steam Link"
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fi
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BUILD_ROOT=$PWD/build
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SOURCE_ROOT=$PWD
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BUILD_FOLDER=$BUILD_ROOT/build-$BUILD_CONFIG
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DEPLOY_FOLDER=$BUILD_ROOT/deploy-$BUILD_CONFIG
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INSTALLER_FOLDER=$BUILD_ROOT/installer-$BUILD_CONFIG
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VERSION=`cat $SOURCE_ROOT/app/version.txt`
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echo Cleaning output directories
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rm -rf $BUILD_FOLDER
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rm -rf $DEPLOY_FOLDER
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rm -rf $INSTALLER_FOLDER
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mkdir $BUILD_ROOT
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mkdir $BUILD_FOLDER
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mkdir $DEPLOY_FOLDER
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mkdir $INSTALLER_FOLDER
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echo Initializing Steam Link SDK
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source $STEAMLINK_SDK_PATH/setenv.sh || fail "SL SDK initialization failed!"
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echo Configuring the project
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pushd $BUILD_FOLDER
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qmake $SOURCE_ROOT/moonlight-qt.pro || fail "Qmake failed!"
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popd
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echo Compiling Moonlight in $BUILD_CONFIG configuration
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pushd $BUILD_FOLDER
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make -j$(nproc) $(echo "$BUILD_CONFIG" | tr '[:upper:]' '[:lower:]') || fail "Make failed!"
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popd
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echo Creating app bundle
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mkdir -p $DEPLOY_FOLDER/steamlink/apps/moonlight/bin
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cp $BUILD_FOLDER/app/moonlight $DEPLOY_FOLDER/steamlink/apps/moonlight/bin/ || fail "Binary copy failed!"
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cp $SOURCE_ROOT/app/deploy/steamlink/* $DEPLOY_FOLDER/steamlink/apps/moonlight/ || fail "Metadata copy failed!"
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pushd $DEPLOY_FOLDER
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zip -r $INSTALLER_FOLDER/Moonlight-SteamLink-$VERSION.zip . || fail "Zip failed!"
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popd
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echo Build completed
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