moonlight-qt/app/streaming/renderers/renderer.h

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2018-07-13 09:28:10 +00:00
#pragma once
#include <SDL.h>
extern "C" {
#include <libavcodec/avcodec.h>
}
class IRenderer {
public:
virtual ~IRenderer() {}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height) = 0;
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
virtual void renderFrame(AVFrame* frame) = 0;
};
class SdlRenderer : public IRenderer {
public:
SdlRenderer();
virtual ~SdlRenderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
private:
SDL_Renderer* m_Renderer;
SDL_Texture* m_Texture;
};