moonlight-qt/app/gui/appmodel.h

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#pragma once
#include "backend/boxartmanager.h"
#include "backend/computermanager.h"
#include "streaming/session.hpp"
#include <QAbstractListModel>
class AppModel : public QAbstractListModel
{
Q_OBJECT
enum Roles
{
NameRole = Qt::UserRole,
RunningRole,
BoxArtRole
};
public:
explicit AppModel(QObject *parent = nullptr);
// Must be called before any QAbstractListModel functions
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex);
Q_INVOKABLE Session* createSessionForApp(int appIndex);
Q_INVOKABLE int getRunningAppIndex();
Q_INVOKABLE QString getRunningAppName();
Q_INVOKABLE void quitRunningApp();
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
virtual QHash<int, QByteArray> roleNames() const override;
private slots:
void handleComputerStateChanged(NvComputer* computer);
void handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl image);
signals:
void computerLost();
private:
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
ComputerManager* m_ComputerManager;
QVector<NvApp> m_Apps;
int m_CurrentGameId;
};