moonlight-qt/app/gui/sdlgamepadkeynavigation.h

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#pragma once
#include <QTimer>
#include <QEvent>
#include <SDL.h>
#include "settings/streamingpreferences.h"
class SdlGamepadKeyNavigation : public QObject
{
Q_OBJECT
public:
SdlGamepadKeyNavigation(StreamingPreferences* prefs);
~SdlGamepadKeyNavigation();
Q_INVOKABLE void enable();
Q_INVOKABLE void disable();
Q_INVOKABLE void setUiNavMode(bool settingsMode);
Q_INVOKABLE int getConnectedGamepads();
private:
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
private slots:
void onPollingTimerFired();
private:
StreamingPreferences* m_Prefs;
QTimer* m_PollingTimer;
QList<SDL_GameController*> m_Gamepads;
bool m_Enabled;
bool m_UiNavMode;
bool m_FirstPoll;
Uint32 m_LastAxisNavigationEventTime;
};