moonlight-qt/app/streaming/audio/renderers/slaud.cpp

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#include "slaud.h"
#include <SDL.h>
SLAudioRenderer::SLAudioRenderer()
: m_AudioContext(nullptr),
m_AudioStream(nullptr),
m_AudioBuffer(nullptr)
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{
SLAudio_SetLogFunction(SLAudioRenderer::slLogCallback, nullptr);
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}
bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
{
m_AudioContext = SLAudio_CreateContext();
if (m_AudioContext == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SLAudio_CreateContext() failed");
return false;
}
m_FrameDuration = opusConfig->samplesPerFrame / 48;
m_AudioBufferSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
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m_AudioStream = SLAudio_CreateStream(m_AudioContext,
opusConfig->sampleRate,
opusConfig->channelCount,
m_AudioBufferSize,
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1);
if (m_AudioStream == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SLAudio_CreateStream() failed");
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using SLAudio renderer with %d ms frames",
m_FrameDuration);
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return true;
}
void* SLAudioRenderer::getAudioBuffer(int* size)
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{
SDL_assert(*size == m_AudioBufferSize);
if (m_AudioBuffer == nullptr) {
m_AudioBuffer = SLAudio_BeginFrame(m_AudioStream);
}
return m_AudioBuffer;
}
SLAudioRenderer::~SLAudioRenderer()
{
if (m_AudioBuffer != nullptr) {
memset(m_AudioBuffer, 0, m_AudioBufferSize);
SLAudio_SubmitFrame(m_AudioStream);
}
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if (m_AudioStream != nullptr) {
SLAudio_FreeStream(m_AudioStream);
}
if (m_AudioContext != nullptr) {
SLAudio_FreeContext(m_AudioContext);
}
}
bool SLAudioRenderer::submitAudio(int bytesWritten)
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{
if (bytesWritten == 0) {
// This buffer will be reused next time
return true;
}
// Only allow up to 40 ms of queued audio
if (LiGetPendingAudioFrames() * m_FrameDuration < 40) {
SLAudio_SubmitFrame(m_AudioStream);
m_AudioBuffer = nullptr;
}
else {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Too many queued audio frames: %d",
LiGetPendingAudioFrames());
}
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return true;
}
void SLAudioRenderer::slLogCallback(void*, ESLAudioLog logLevel, const char *message)
{
SDL_LogPriority priority;
switch (logLevel)
{
case k_ESLAudioLogError:
priority = SDL_LOG_PRIORITY_ERROR;
break;
case k_ESLAudioLogWarning:
priority = SDL_LOG_PRIORITY_WARN;
break;
case k_ESLAudioLogInfo:
priority = SDL_LOG_PRIORITY_INFO;
break;
default:
case k_ESLAudioLogDebug:
priority = SDL_LOG_PRIORITY_DEBUG;
break;
}
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION,
priority,
"SLAudio: %s",
message);
}