moonlight-qt/app/gui/QuitSegue.qml

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QML
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import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import Session 1.0
Item {
property string appName
property Session nextSession : null
property string nextAppName : ""
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property string stageText : qsTr("Quitting %1...").arg(appName)
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function quitAppCompleted(error)
{
// Display a failed dialog if we got an error
if (error !== undefined) {
errorDialog.text = error
errorDialog.open()
}
// If we're supposed to launch another game after this, do so now
if (error === undefined && nextSession !== null) {
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
stackView.replace(segue)
}
else {
// Exit this view
stackView.pop()
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}
}
StackView.onActivated: {
// Hide the toolbar before we start loading
toolBar.visible = false
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
}
StackView.onDeactivating: {
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// Show the toolbar again
toolBar.visible = true
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
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}
Row {
anchors.centerIn: parent
spacing: 5
BusyIndicator {
id: stageSpinner
}
Label {
id: stageLabel
height: stageSpinner.height
text: stageText
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
ErrorMessageDialog {
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id: errorDialog
}
}