moonlight-qt/app/gui/SettingsView.qml

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import QtQuick 2.9
import QtQuick.Controls 2.2
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import StreamingPreferences 1.0
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
import SystemProperties 1.0
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Flickable {
id: settingsPage
objectName: "Settings"
anchors.fill: parent
contentWidth: settingsColumn1.width > settingsColumn2.width ? settingsColumn1.width : settingsColumn2.width
contentHeight: settingsColumn1.height > settingsColumn2.height ? settingsColumn1.height : settingsColumn2.height
ScrollBar.vertical: ScrollBar {
parent: settingsPage.parent
anchors {
top: settingsPage.top
left: settingsPage.right
bottom: settingsPage.bottom
leftMargin: -10
}
}
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StreamingPreferences {
id: prefs
}
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
StackView.onActivated: {
gamepadKeyNav.setSettingsMode(true)
gamepadKeyNav.enable()
}
StackView.onDeactivating: {
gamepadKeyNav.disable()
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prefs.save()
}
Column {
padding: 10
id: settingsColumn1
width: settingsPage.width / 2 - padding
GroupBox {
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id: basicSettingsGroupBox
width: (parent.width - 2 * parent.padding)
padding: 12
title: "<font color=\"skyblue\">Basic Settings</font>"
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font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
Label {
width: parent.width
id: resFPStitle
text: qsTr("Resolution and FPS")
font.pointSize: 12
wrapMode: Text.Wrap
}
Label {
width: parent.width
id: resFPSdesc
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text: qsTr("Setting values too high for your PC or network connection may cause lag, stuttering, or errors.")
font.pointSize: 9
wrapMode: Text.Wrap
}
Row {
spacing: 5
AutoResizingComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
// Add native resolutions for all attached displays
var done = false
for (var displayIndex = 0; !done; displayIndex++) {
for (var displayResIndex = 0; displayResIndex < 2; displayResIndex++) {
var screenRect;
// Some platforms have different desktop resolutions
// and native resolutions (like macOS with Retina displays)
if (displayResIndex == 0) {
screenRect = SystemProperties.getDesktopResolution(displayIndex)
}
else {
screenRect = SystemProperties.getNativeResolution(displayIndex)
}
if (screenRect.width === 0) {
// Exceeded max count of displays
done = true
break
}
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (screenRect.width === existing_width && screenRect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (screenRect.width * screenRect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": "Native ("+screenRect.width+"x"+screenRect.height+")",
"video_width": ""+screenRect.width,
"video_height": ""+screenRect.height
})
}
}
}
// load the saved width/height, and iterate through the ComboBox until a match is found
// and set it to that index.
var saved_width = prefs.width
var saved_height = prefs.height
currentIndex = 0
for (var i = 0; i < resolutionListModel.count; i++) {
var el_width = parseInt(resolutionListModel.get(i).video_width);
var el_height = parseInt(resolutionListModel.get(i).video_height);
// Pick the highest value lesser or equal to the saved resolution
if (saved_width * saved_height >= el_width * el_height) {
currentIndex = i
}
}
// Persist the selected value
activated(currentIndex)
}
id: resolutionComboBox
textRole: "text"
model: ListModel {
id: resolutionListModel
// Other elements may be added at runtime
// based on attached display resolution
ListElement {
text: "720p"
video_width: "1280"
video_height: "720"
}
ListElement {
text: "1080p"
video_width: "1920"
video_height: "1080"
}
ListElement {
text: "1440p"
video_width: "2560"
video_height: "1440"
}
ListElement {
text: "4K"
video_width: "3840"
video_height: "2160"
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
var selectedWidth = parseInt(resolutionListModel.get(currentIndex).video_width)
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
// Only modify the bitrate if the values actually changed
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
prefs.width = selectedWidth
prefs.height = selectedHeight
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
}
}
}
AutoResizingComboBox {
function createModel() {
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
// Default entries
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
// Add unsupported FPS values that come before the display max FPS
if (prefs.unsupportedFps) {
if (SystemProperties.maximumStreamingFrameRate > 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (SystemProperties.maximumStreamingFrameRate > 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}
// Use 64 as the cutoff for adding a separate option to
// handle wonky displays that report just over 60 Hz.
if (SystemProperties.maximumStreamingFrameRate > 64) {
// Mark any FPS value greater than 120 as unsupported
if (prefs.unsupportedFps && max_fps > 120) {
fpsListModel.append({"text": max_fps+" FPS (Unsupported)", "video_fps": ""+max_fps})
}
else if (SystemProperties.maximumStreamingFrameRate > 120) {
fpsListModel.append({"text": "120 FPS", "video_fps": "120"})
}
else {
fpsListModel.append({"text": max_fps+" FPS", "video_fps": ""+max_fps})
}
}
// Add unsupported FPS values that come after the display max FPS
if (prefs.unsupportedFps) {
if (SystemProperties.maximumStreamingFrameRate < 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (SystemProperties.maximumStreamingFrameRate < 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}
return fpsListModel
}
function reinitialize() {
model = createModel()
var saved_fps = prefs.fps
currentIndex = 0
for (var i = 0; i < model.count; i++) {
var el_fps = parseInt(model.get(i).video_fps);
// Pick the highest value lesser or equal to the saved FPS
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if (saved_fps >= el_fps) {
currentIndex = i
}
}
// Persist the selected value
activated(currentIndex)
}
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
reinitialize()
}
id: fpsComboBox
textRole: "text"
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
var selectedFps = parseInt(model.get(currentIndex).video_fps)
// Only modify the bitrate if the values actually changed
if (prefs.fps !== selectedFps) {
prefs.fps = selectedFps
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
}
}
}
}
Label {
width: parent.width
id: bitrateTitle
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text: qsTr("Video bitrate: ")
font.pointSize: 12
wrapMode: Text.Wrap
}
Label {
width: parent.width
id: bitrateDesc
text: qsTr("Lower the bitrate on slower connections. Raise the bitrate to increase image quality.")
font.pointSize: 9
wrapMode: Text.Wrap
}
Slider {
id: slider
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value: prefs.bitrateKbps
stepSize: 500
from : 500
to: 150000
snapMode: "SnapOnRelease"
width: Math.min(bitrateDesc.implicitWidth, parent.width)
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onValueChanged: {
bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
prefs.bitrateKbps = value
}
}
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Label {
width: parent.width
id: windowModeTitle
text: qsTr("Display mode")
font.pointSize: 12
wrapMode: Text.Wrap
}
AutoResizingComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var savedWm = prefs.windowMode
currentIndex = 0
for (var i = 0; i < windowModeListModel.count; i++) {
var thisWm = windowModeListModel.get(i).val;
if (savedWm === thisWm) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: windowModeComboBox
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hoverEnabled: true
textRole: "text"
model: ListModel {
id: windowModeListModel
ListElement {
text: "Full-screen (Recommended)"
val: StreamingPreferences.WM_FULLSCREEN
}
ListElement {
text: "Borderless windowed"
val: StreamingPreferences.WM_FULLSCREEN_DESKTOP
}
ListElement {
text: "Windowed"
val: StreamingPreferences.WM_WINDOWED
}
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}
onActivated: {
prefs.windowMode = windowModeListModel.get(currentIndex).val
}
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ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Full-screen generally provides the best performance, but borderless windowed may work better with features like macOS Spaces, Alt+Tab, screenshot tools, on-screen overlays, etc."
}
CheckBox {
id: vsyncCheck
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hoverEnabled: true
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text: "V-Sync"
font.pointSize: 12
checked: prefs.enableVsync
onCheckedChanged: {
prefs.enableVsync = checked
}
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ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Disabling V-Sync allows sub-frame rendering latency, but it can display visible tearing"
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}
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CheckBox {
id: framePacingCheck
hoverEnabled: true
text: "Frame pacing"
font.pointSize: 12
enabled: prefs.enableVsync
checked: prefs.enableVsync && prefs.framePacing
onCheckedChanged: {
prefs.framePacing = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Frame pacing reduces micro-stutter by delaying frames that come in too early"
}
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}
}
GroupBox {
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id: audioSettingsGroupBox
width: (parent.width - 2 * parent.padding)
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padding: 12
title: "<font color=\"skyblue\">Audio Settings</font>"
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font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
Label {
width: parent.width
id: resAudioTitle
text: qsTr("Audio configuration")
font.pointSize: 12
wrapMode: Text.Wrap
}
AutoResizingComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_audio = prefs.audioConfig
currentIndex = 0
for (var i = 0; i < audioListModel.count; i++) {
var el_audio = audioListModel.get(i).val;
if (saved_audio === el_audio) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: audioComboBox
textRole: "text"
model: ListModel {
id: audioListModel
ListElement {
text: "Stereo"
val: StreamingPreferences.AC_STEREO
}
ListElement {
text: "5.1 surround sound"
val: StreamingPreferences.AC_51_SURROUND
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.audioConfig = audioListModel.get(currentIndex).val
}
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}
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}
}
GroupBox {
id: uiSettingsGroupBox
width: (parent.width - 2 * parent.padding)
padding: 12
title: "<font color=\"skyblue\">UI Settings</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: startMaximizedCheck
text: "Maximize Moonlight window on startup"
font.pointSize: 12
checked: !prefs.startWindowed
onCheckedChanged: {
prefs.startWindowed = !checked
}
}
CheckBox {
id: connectionWarningsCheck
text: "Show connection quality warnings"
font.pointSize: 12
checked: prefs.connectionWarnings
onCheckedChanged: {
prefs.connectionWarnings = checked
}
}
}
}
}
Column {
padding: 10
anchors.left: settingsColumn1.right
id: settingsColumn2
width: settingsPage.width / 2 - padding
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GroupBox {
id: gamepadSettingsGroupBox
width: (parent.width - parent.padding)
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padding: 12
title: "<font color=\"skyblue\">Input Settings</font>"
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font.pointSize: 12
Column {
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anchors.fill: parent
spacing: 5
CheckBox {
id: singleControllerCheck
text: "Force gamepad #1 always present"
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font.pointSize: 12
checked: !prefs.multiController
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onCheckedChanged: {
prefs.multiController = !checked
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}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Forces a single gamepad to always stay connected to the host, even if no gamepads are actually connected to this PC.\n" +
"Only enable this option when streaming a game that doesn't support gamepads being connected after startup."
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}
CheckBox {
id: rawInputCheck
hoverEnabled: true
text: "Raw mouse input"
font.pointSize: 12
checked: !prefs.mouseAcceleration
onCheckedChanged: {
prefs.mouseAcceleration = !checked
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "When checked, mouse input is not accelerated or scaled by the OS before passing to Moonlight"
}
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}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - parent.padding)
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padding: 12
title: "<font color=\"skyblue\">Host Settings</font>"
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font.pointSize: 12
Column {
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anchors.fill: parent
spacing: 5
CheckBox {
id: optimizeGameSettingsCheck
text: "Optimize game settings"
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font.pointSize: 12
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checked: prefs.gameOptimizations
onCheckedChanged: {
prefs.gameOptimizations = checked
}
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}
CheckBox {
id: audioPcCheck
text: "Play audio on host PC"
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font.pointSize: 12
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checked: prefs.playAudioOnHost
onCheckedChanged: {
prefs.playAudioOnHost = checked
}
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}
}
}
GroupBox {
id: advancedSettingsGroupBox
width: (parent.width - parent.padding)
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padding: 12
title: "<font color=\"skyblue\">Advanced Settings</font>"
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font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
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Label {
width: parent.width
id: resVDSTitle
text: qsTr("Video decoder")
font.pointSize: 12
wrapMode: Text.Wrap
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}
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AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vds = prefs.videoDecoderSelection
currentIndex = 0
for (var i = 0; i < decoderListModel.count; i++) {
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var el_vds = decoderListModel.get(i).val;
if (saved_vds === el_vds) {
currentIndex = i
break
}
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}
activated(currentIndex)
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}
id: decoderComboBox
textRole: "text"
model: ListModel {
id: decoderListModel
ListElement {
text: "Automatic (Recommended)"
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val: StreamingPreferences.VDS_AUTO
}
ListElement {
text: "Force software decoding"
val: StreamingPreferences.VDS_FORCE_SOFTWARE
}
ListElement {
text: "Force hardware decoding"
val: StreamingPreferences.VDS_FORCE_HARDWARE
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
}
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Label {
width: parent.width
id: resVCCTitle
text: qsTr("Video codec")
font.pointSize: 12
wrapMode: Text.Wrap
}
AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vcc = prefs.videoCodecConfig
currentIndex = 0
for(var i = 0; i < codecListModel.count; i++) {
var el_vcc = codecListModel.get(i).val;
if (saved_vcc === el_vcc) {
currentIndex = i
break
}
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}
activated(currentIndex)
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}
id: codecComboBox
textRole: "text"
model: ListModel {
id: codecListModel
ListElement {
text: "Automatic (Recommended)"
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val: StreamingPreferences.VCC_AUTO
}
ListElement {
text: "Force H.264"
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val: StreamingPreferences.VCC_FORCE_H264
}
ListElement {
text: "Force HEVC"
val: StreamingPreferences.VCC_FORCE_HEVC
}
// HDR seems to be broken in GFE 3.14.1, and even when that's fixed
// we'll probably need to gate this feature on OS support in our
// renderers.
/* ListElement {
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text: "Force HEVC HDR"
val: StreamingPreferences.VCC_FORCE_HEVC_HDR
} */
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}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.videoCodecConfig = codecListModel.get(currentIndex).val
}
}
CheckBox {
id: unlockUnsupportedFps
text: "Unlock unsupported FPS options"
font.pointSize: 12
checked: prefs.unsupportedFps
onCheckedChanged: {
prefs.unsupportedFps = checked
// The selectable FPS values depend on whether
// this option is enabled or not
fpsComboBox.reinitialize()
}
}
CheckBox {
id: enableMdns
text: "Automatically find PCs on the local network (Recommended)"
font.pointSize: 12
checked: prefs.enableMdns
onCheckedChanged: {
prefs.enableMdns = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
prefs.save()
// Restart polling so the mDNS change takes effect
if (window.pollingActive) {
ComputerManager.stopPollingAsync()
ComputerManager.startPolling()
}
}
}
CheckBox {
id: quitAppAfter
text: "Quit app after quitting session"
font.pointSize: 12
checked: prefs.quitAppAfter
onCheckedChanged: {
prefs.quitAppAfter = checked
}
}
}
}
}
}