moonlight-qt/nvhttp.cpp

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#include "nvhttp.h"
#include <QUuid>
#include <QtNetwork/QNetworkReply>
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#include <QEventLoop>
#include <QTimer>
#include <QXmlStreamReader>
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#include <QSslKey>
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#define REQUEST_TIMEOUT_MS 5000
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NvHTTP::NvHTTP(QString address, IdentityManager im) :
m_Address(address),
m_Im(im)
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{
m_BaseUrlHttp.setScheme("http");
m_BaseUrlHttps.setScheme("https");
m_BaseUrlHttp.setHost(address);
m_BaseUrlHttps.setHost(address);
m_BaseUrlHttp.setPort(47989);
m_BaseUrlHttps.setPort(47984);
}
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NvComputer
NvHTTP::getComputerInfo()
{
NvComputer computer;
QString serverInfo = getServerInfo();
computer.m_Name = getXmlString(serverInfo, "hostname");
if (computer.m_Name == nullptr)
{
computer.m_Name = "UNKNOWN";
}
computer.m_Uuid = getXmlString(serverInfo, "uniqueid");
computer.m_MacAddress = getXmlString(serverInfo, "mac");
// If there's no LocalIP field, use the address we hit the server on
computer.m_LocalAddress = getXmlString(serverInfo, "LocalIP");
if (computer.m_LocalAddress == nullptr)
{
computer.m_LocalAddress = m_Address;
}
// If there's no ExternalIP field, use the address we hit the server on
computer.m_RemoteAddress = getXmlString(serverInfo, "ExternalIP");
if (computer.m_RemoteAddress == nullptr)
{
computer.m_RemoteAddress = m_Address;
}
computer.m_PairState = getXmlString(serverInfo, "PairStatus") == "1" ?
NvComputer::PS_PAIRED : NvComputer::PS_NOT_PAIRED;
computer.m_RunningGameId = getCurrentGame(serverInfo);
computer.m_State = NvComputer::CS_ONLINE;
return computer;
}
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QVector<int>
NvHTTP::getServerVersionQuad(QString serverInfo)
{
QString quad = getXmlString(serverInfo, "appversion");
QStringList parts = quad.split(".");
QVector<int> ret;
for (int i = 0; i < 4; i++)
{
ret.append(parts.at(i).toInt());
}
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return ret;
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}
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int
NvHTTP::getCurrentGame(QString serverInfo)
{
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
// has the semantics that its name would indicate. To contain the effects of this change as much
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
QString serverState = getXmlString(serverInfo, "state");
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if (serverState != nullptr && serverState.endsWith("_SERVER_BUSY"))
{
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return getXmlString(serverInfo, "currentgame").toInt();
}
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else
{
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return 0;
}
}
QString
NvHTTP::getServerInfo()
{
QString serverInfo;
try
{
// Always try HTTPS first, since it properly reports
// pairing status (and a few other attributes).
serverInfo = openConnectionToString(m_BaseUrlHttps,
"serverinfo",
nullptr,
true);
// Throws if the request failed
verifyResponseStatus(serverInfo);
}
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catch (const GfeHttpResponseException& e)
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{
if (e.getStatusCode() == 401)
{
// Certificate validation error, fallback to HTTP
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serverInfo = openConnectionToString(m_BaseUrlHttp,
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"serverinfo",
nullptr,
true);
verifyResponseStatus(serverInfo);
}
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else
{
// Rethrow real errors
throw e;
}
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}
return serverInfo;
}
void
NvHTTP::verifyResponseStatus(QString xml)
{
QXmlStreamReader xmlReader(xml);
while (xmlReader.readNextStartElement())
{
if (xmlReader.name() == "root")
{
int statusCode = xmlReader.attributes().value("status_code").toInt();
if (statusCode == 200)
{
// Successful
return;
}
else
{
QString statusMessage = xmlReader.attributes().value("status_message").toString();
qDebug() << "Request failed: " << statusCode << " " << statusMessage;
throw GfeHttpResponseException(statusCode, statusMessage);
}
}
}
}
QString
NvHTTP::getXmlString(QString xml,
QString tagName)
{
QXmlStreamReader xmlReader(xml);
while (xmlReader.readNextStartElement())
{
if (xmlReader.name() == tagName)
{
return xmlReader.text().toString();
}
}
return nullptr;
}
QString
NvHTTP::openConnectionToString(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout)
{
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout);
QString ret;
ret = QTextStream(reply).readAll();
delete reply;
return ret;
}
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QNetworkReply*
NvHTTP::openConnection(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout)
{
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// Build a URL for the request
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QUrl url(baseUrl);
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url.setPath("/" + command);
url.setQuery("uniqueid=" + m_Im.getUniqueId() +
"&uuid=" + QUuid::createUuid().toRfc4122().toHex() +
((arguments != nullptr) ? ("&" + arguments) : ""));
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QNetworkRequest request = QNetworkRequest(url);
// Add our client certificate
QSslConfiguration sslConfig(QSslConfiguration::defaultConfiguration());
sslConfig.setLocalCertificate(QSslCertificate(m_Im.getCertificate()));
sslConfig.setPrivateKey(QSslKey(m_Im.getPrivateKey(), QSsl::Rsa));
request.setSslConfiguration(sslConfig);
QNetworkReply* reply = m_Nam.get(request);
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// Ignore self-signed certificate errors (since GFE uses them)
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reply->ignoreSslErrors();
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// Run the request with a timeout if requested
QEventLoop loop;
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
if (enableTimeout)
{
QTimer::singleShot(REQUEST_TIMEOUT_MS, &loop, SLOT(quit()));
}
qDebug() << "Executing request: " << url.toString();
loop.exec(QEventLoop::ExcludeUserInputEvents);
// Abort the request if it timed out
if (!reply->isFinished())
{
qDebug() << "Aborting timed out request for " << url.toString();
reply->abort();
}
// Handle error
if (reply->error() != QNetworkReply::NoError)
{
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qDebug() << command << " request failed with error " << reply->error();
GfeHttpResponseException exception(reply->error(), reply->errorString());
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delete reply;
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throw exception;
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}
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return reply;
}