mirror of
https://github.com/rock88/moonlight-nx
synced 2024-11-23 03:53:07 +00:00
352 lines
11 KiB
Makefile
352 lines
11 KiB
Makefile
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.jpg
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#
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# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.json
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# - config.json
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# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
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# of a homebrew executable (.nro). This is intended to be used for sysmodules.
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# NACP building is skipped as well.
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#---------------------------------------------------------------------------------
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TARGET := moonlight
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APP_TITLE := Moonlight
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ICON := icon.jpg
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APP_AUTHOR := port by rock88
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APP_VERSION := 1.0.9
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BUILD := build
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SOURCES := src src/libgamestream src/switch src/nanogui_resources src/streaming src/streaming/ffmpeg \
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src/crypto src/streaming/video src/crypto src/streaming/audio src/ui/windows src/ui/buttons src/ui \
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third_party/moonlight-common-c/enet third_party/moonlight-common-c/reedsolomon third_party/moonlight-common-c/src \
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third_party/nanogui/ext/nanovg/src third_party/nanogui/src
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DATA := data
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INCLUDES := include
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#ROMFS := romfs
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ifdef NIGHTLY_BUILD
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MOONLIGHT_VERSION := "$(APP_VERSION)($(NIGHTLY_BUILD))"
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else
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MOONLIGHT_VERSION := "$(APP_VERSION)"
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endif
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
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M_INCLUDES := \
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-I$(TOPDIR)/src -I$(TOPDIR)/src/switch -I$(TOPDIR)/src/streaming -I$(TOPDIR)/src/crypto -I$(TOPDIR)/src/crypto/keys \
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-I$(TOPDIR)/src/streaming/ffmpeg -I$(TOPDIR)/src/streaming/video -I$(TOPDIR)/src/streaming/audio \
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-I$(TOPDIR)/src/nanogui_resources \
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-I$(TOPDIR)/src/ui -I$(TOPDIR)/src/ui/buttons -I$(TOPDIR)/src/ui/windows \
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-I$(TOPDIR)/src/libgamestream \
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-I$(TOPDIR)/third_party/moonlight-common-c/reedsolomon \
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-I$(TOPDIR)/third_party/moonlight-common-c/src \
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-I$(TOPDIR)/third_party/moonlight-common-c/enet/include \
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-I$(TOPDIR)/third_party/nanogui/include \
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-I$(TOPDIR)/third_party/nanogui/ext/nanovg/src
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DEFINES := -DNANOGUI_USE_OPENGL -DNVG_STB_IMAGE_IMPLEMENTATION -DNANOGUI_NO_GLFW \
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-DHAS_SOCKLEN_T -DHAS_POLL -DHAS_FCNTL -D_GNU_SOURCE -DUSE_MBEDTLS_CRYPTO -DMOONLIGHT_VERSION=\"$(MOONLIGHT_VERSION)\"
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CFLAGS := -Wall -O3 -ffunction-sections $(ARCH) $(DEFINES) $(INCLUDE) $(M_INCLUDES) -D__SWITCH__
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CXXFLAGS := $(CFLAGS) -std=gnu++17
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ASFLAGS := $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto \
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-lavcodec -lavutil -lopus -lz -lexpat \
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-lglad -lEGL -lglapi -ldrm_nouveau -lglfw3 \
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-lnx -lswresample -lvpx -ljansson
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LIBGAMESTREAM_CPP_SOURCES = \
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client.cpp \
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http.cpp \
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xml.cpp
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MOONLIGHT_LIBRETRO_C_SOURCES = \
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nanogui_resources.c \
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switch_wrapper.c
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MOONLIGHT_LIBRETRO_CXX_SOURCES = \
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main.cpp \
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AddHostWindow.cpp \
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ContentWindow.cpp \
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MainWindow.cpp \
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StreamWindow.cpp \
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AppListWindow.cpp \
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SettingsWindow.cpp \
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AddHostButton.cpp \
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AppButton.cpp \
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HostButton.cpp \
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Application.cpp \
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LoadingOverlay.cpp \
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GameStreamClient.cpp \
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Settings.cpp \
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InputController.cpp \
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MoonlightSession.cpp \
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FFmpegVideoDecoder.cpp \
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GLVideoRenderer.cpp \
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Data.cpp \
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MbedTLSCryptoManager.cpp \
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mbedtls_to_openssl_wrapper.cpp \
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AudrenAudioRenderer.cpp \
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BoxArtManager.cpp \
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Logger.cpp \
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LogsWindow.cpp
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MOONLIGHT_COMMON_C_SOURCES = \
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callbacks.c \
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compress.c \
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host.c \
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list.c \
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packet.c \
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peer.c \
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protocol.c \
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unix.c \
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win32.c \
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rs.c \
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AudioStream.c \
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ByteBuffer.c \
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Connection.c \
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ControlStream.c \
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FakeCallbacks.c \
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InputStream.c \
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LinkedBlockingQueue.c \
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Misc.c \
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Platform.c \
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PlatformSockets.c \
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RtpFecQueue.c \
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RtpReorderQueue.c \
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RtspConnection.c \
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RtspParser.c \
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SdpGenerator.c \
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SimpleStun.c \
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VideoDepacketizer.c \
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VideoStream.c
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NANOGUI_C_SOURCES = \
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nanovg.c
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NANOGUI_CXX_SOURCES = \
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widget.cpp \
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button.cpp \
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common.cpp \
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screen.cpp \
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checkbox.cpp \
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vscrollpanel.cpp \
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colorpicker.cpp \
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textarea.cpp \
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shader_gl.cpp \
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canvas.cpp \
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window.cpp \
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graph.cpp \
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popup.cpp \
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layout.cpp \
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texture.cpp \
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texture_gl.cpp \
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tabwidget.cpp \
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shader.cpp \
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imageview.cpp \
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progressbar.cpp \
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combobox.cpp \
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theme.cpp \
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traits.cpp \
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label.cpp \
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opengl.cpp \
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renderpass_gl.cpp \
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imagepanel.cpp \
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colorwheel.cpp \
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messagedialog.cpp \
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textbox.cpp \
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slider.cpp \
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popupbutton.cpp
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(MOONLIGHT_LIBRETRO_C_SOURCES) $(MOONLIGHT_COMMON_C_SOURCES) $(NANOGUI_C_SOURCES)
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CPPFILES := $(LIBGAMESTREAM_CPP_SOURCES) $(MOONLIGHT_LIBRETRO_CXX_SOURCES) $(NANOGUI_CXX_SOURCES)
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(CONFIG_JSON)),)
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jsons := $(wildcard *.json)
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ifneq (,$(findstring $(TARGET).json,$(jsons)))
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export APP_JSON := $(TOPDIR)/$(TARGET).json
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else
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ifneq (,$(findstring config.json,$(jsons)))
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export APP_JSON := $(TOPDIR)/config.json
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endif
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endif
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else
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export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
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endif
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.jpg)
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ifneq (,$(findstring $(TARGET).jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).jpg
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else
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ifneq (,$(findstring icon.jpg,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.jpg
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_ICON)),)
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export NROFLAGS += --icon=$(APP_ICON)
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endif
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ifeq ($(strip $(NO_NACP)),)
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export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
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endif
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ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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ifneq ($(ROMFS),)
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export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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ifeq ($(strip $(APP_JSON)),)
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@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
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else
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@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
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endif
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#---------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(APP_JSON)),)
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all : $(OUTPUT).nro
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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endif
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else
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all : $(OUTPUT).nsp
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$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
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$(OUTPUT).nso : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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