moonlight-nx/Makefile
Andrey Konoplyankin 9a19099e71 Merge branch 'master' into multiple_frontend_support
* master:
  Update moonlight-common-c and enable MbedTLS backend

# Conflicts:
#	Makefile
#	moonlight.xcodeproj/project.pbxproj
2021-06-24 20:27:42 +03:00

364 lines
11 KiB
Makefile

#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
TARGET := moonlight
APP_TITLE := Moonlight
ICON := icon.jpg
APP_AUTHOR := port by rock88
APP_VERSION := 1.2.0
BUILD := build
SOURCES := src src/libgamestream src/switch src/nanogui_resources src/streaming src/streaming/ffmpeg \
src/crypto src/streaming/video src/crypto src/streaming/audio src/ui/windows src/ui/buttons src/ui src/utils \
src/controls src/controls/switch src/streaming/switch \
third_party/moonlight-common-c/enet third_party/moonlight-common-c/reedsolomon third_party/moonlight-common-c/src \
third_party/nanogui/ext/nanovg/src third_party/nanogui/src
DATA := data
INCLUDES := include
#ROMFS := romfs
ifdef NIGHTLY_BUILD
MOONLIGHT_VERSION := "$(APP_VERSION)($(NIGHTLY_BUILD))"
else
MOONLIGHT_VERSION := "$(APP_VERSION)"
endif
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
M_INCLUDES := \
-I$(TOPDIR)/src -I$(TOPDIR)/src/switch -I$(TOPDIR)/src/streaming -I$(TOPDIR)/src/crypto -I$(TOPDIR)/src/crypto/keys \
-I$(TOPDIR)/src/streaming/ffmpeg -I$(TOPDIR)/src/streaming/video -I$(TOPDIR)/src/streaming/audio -I$(TOPDIR)/src/streaming/switch \
-I$(TOPDIR)/src/nanogui_resources -I$(TOPDIR)/src/utils -I$(TOPDIR)/src/controls -I$(TOPDIR)/src/controls/switch \
-I$(TOPDIR)/src/ui -I$(TOPDIR)/src/ui/buttons -I$(TOPDIR)/src/ui/windows \
-I$(TOPDIR)/src/libgamestream \
-I$(TOPDIR)/third_party/moonlight-common-c/reedsolomon \
-I$(TOPDIR)/third_party/moonlight-common-c/src \
-I$(TOPDIR)/third_party/moonlight-common-c/enet/include \
-I$(TOPDIR)/third_party/nanogui/include \
-I$(TOPDIR)/third_party/nanogui/ext/nanovg/src
DEFINES := -DNANOGUI_USE_OPENGL -DNVG_STB_IMAGE_IMPLEMENTATION -DNANOGUI_NO_GLFW \
-DHAS_SOCKLEN_T -DHAS_POLL -DHAS_FCNTL -DUSE_MBEDTLS -DMOONLIGHT_VERSION=\"$(MOONLIGHT_VERSION)\"
CFLAGS := -g -Wall -fcompare-debug-second -O2 -ffunction-sections $(ARCH) $(DEFINES) $(INCLUDE) $(M_INCLUDES) -D__SWITCH__
CXXFLAGS := $(CFLAGS) -std=gnu++17
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto \
-lavcodec -lavutil -lopus -lz -lexpat \
-lglad -lEGL -lglapi -ldrm_nouveau -lglfw3 \
-lnx -lswresample -lvpx -ljansson
LIBGAMESTREAM_CPP_SOURCES = \
client.cpp \
http.cpp \
xml.cpp
MOONLIGHT_LIBRETRO_C_SOURCES = \
nanogui_resources.c \
switch_wrapper.c
MOONLIGHT_LIBRETRO_CXX_SOURCES = \
main.cpp \
AddHostWindow.cpp \
ContentWindow.cpp \
MainWindow.cpp \
StreamWindow.cpp \
AppListWindow.cpp \
SettingsWindow.cpp \
AddHostButton.cpp \
AppButton.cpp \
HostButton.cpp \
Application.cpp \
LoadingOverlay.cpp \
GameStreamClient.cpp \
Settings.cpp \
MoonlightSession.cpp \
FFmpegVideoDecoder.cpp \
GLVideoRenderer.cpp \
Data.cpp \
MbedTLSCryptoManager.cpp \
AudrenAudioRenderer.cpp \
BoxArtManager.cpp \
Logger.cpp \
LogsWindow.cpp \
GamepadMapper.cpp \
InputSettingsWindow.cpp \
Alert.cpp \
WakeOnLanManager.cpp \
MouseController.cpp \
KeyboardController.cpp \
GamepadController.cpp \
StreamControlsController.cpp \
SwitchMouseFrontend.cpp \
SwitchKeyboardFrontend.cpp \
SwitchGamepadFrontend.cpp \
SwitchMoonlightSessionDecoderAndRenderProvider.cpp
MOONLIGHT_COMMON_C_SOURCES = \
callbacks.c \
compress.c \
host.c \
list.c \
packet.c \
peer.c \
protocol.c \
unix.c \
win32.c \
rs.c \
AudioStream.c \
ByteBuffer.c \
Connection.c \
ControlStream.c \
FakeCallbacks.c \
InputStream.c \
LinkedBlockingQueue.c \
Misc.c \
Platform.c \
PlatformCrypto.c \
PlatformSockets.c \
RtpFecQueue.c \
RtpReorderQueue.c \
RtspConnection.c \
RtspParser.c \
SdpGenerator.c \
SimpleStun.c \
VideoDepacketizer.c \
VideoStream.c
NANOGUI_C_SOURCES = \
nanovg.c
NANOGUI_CXX_SOURCES = \
widget.cpp \
button.cpp \
common.cpp \
screen.cpp \
checkbox.cpp \
vscrollpanel.cpp \
colorpicker.cpp \
textarea.cpp \
shader_gl.cpp \
canvas.cpp \
window.cpp \
graph.cpp \
popup.cpp \
layout.cpp \
texture.cpp \
texture_gl.cpp \
tabwidget.cpp \
shader.cpp \
imageview.cpp \
progressbar.cpp \
combobox.cpp \
theme.cpp \
traits.cpp \
label.cpp \
opengl.cpp \
renderpass_gl.cpp \
imagepanel.cpp \
colorwheel.cpp \
messagedialog.cpp \
textbox.cpp \
slider.cpp \
popupbutton.cpp
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(TOPDIR)/curl $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(MOONLIGHT_LIBRETRO_C_SOURCES) $(MOONLIGHT_COMMON_C_SOURCES) $(NANOGUI_C_SOURCES)
CPPFILES := $(LIBGAMESTREAM_CPP_SOURCES) $(MOONLIGHT_LIBRETRO_CXX_SOURCES) $(NANOGUI_CXX_SOURCES)
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
ifeq ($(strip $(APP_JSON)),)
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
else
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
endif
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(APP_JSON)),)
all : $(OUTPUT).nro
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
else
all : $(OUTPUT).nsp
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
$(OUTPUT).nso : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------