#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/libnx/switch_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional) # # NO_ICON: if set to anything, do not use icon. # NO_NACP: if set to anything, no .nacp file is generated. # APP_TITLE is the name of the app stored in the .nacp file (Optional) # APP_AUTHOR is the author of the app stored in the .nacp file (Optional) # APP_VERSION is the version of the app stored in the .nacp file (Optional) # APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) # ICON is the filename of the icon (.jpg), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .jpg # - icon.jpg # - /default_icon.jpg # # CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .json # - config.json # If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead # of a homebrew executable (.nro). This is intended to be used for sysmodules. # NACP building is skipped as well. #--------------------------------------------------------------------------------- TARGET := moonlight APP_TITLE := Moonlight ICON := icon.jpg APP_AUTHOR := port by rock88 APP_VERSION := 1.1.0 BUILD := build SOURCES := src src/libgamestream src/switch src/nanogui_resources src/streaming src/streaming/ffmpeg \ src/crypto src/streaming/video src/crypto src/streaming/audio src/ui/windows src/ui/buttons src/ui src/helpers src/controls\ third_party/moonlight-common-c/enet third_party/moonlight-common-c/reedsolomon third_party/moonlight-common-c/src \ third_party/nanogui/ext/nanovg/src third_party/nanogui/src DATA := data INCLUDES := include #ROMFS := romfs ifdef NIGHTLY_BUILD MOONLIGHT_VERSION := "$(APP_VERSION)($(NIGHTLY_BUILD))" else MOONLIGHT_VERSION := "$(APP_VERSION)" endif #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE M_INCLUDES := \ -I$(TOPDIR)/src -I$(TOPDIR)/src/switch -I$(TOPDIR)/src/streaming -I$(TOPDIR)/src/crypto -I$(TOPDIR)/src/crypto/keys \ -I$(TOPDIR)/src/streaming/ffmpeg -I$(TOPDIR)/src/streaming/video -I$(TOPDIR)/src/streaming/audio \ -I$(TOPDIR)/src/nanogui_resources -I$(TOPDIR)/src/helpers -I$(TOPDIR)/src/controls \ -I$(TOPDIR)/src/ui -I$(TOPDIR)/src/ui/buttons -I$(TOPDIR)/src/ui/windows \ -I$(TOPDIR)/src/libgamestream \ -I$(TOPDIR)/third_party/moonlight-common-c/reedsolomon \ -I$(TOPDIR)/third_party/moonlight-common-c/src \ -I$(TOPDIR)/third_party/moonlight-common-c/enet/include \ -I$(TOPDIR)/third_party/nanogui/include \ -I$(TOPDIR)/third_party/nanogui/ext/nanovg/src DEFINES := -DNANOGUI_USE_OPENGL -DNVG_STB_IMAGE_IMPLEMENTATION -DNANOGUI_NO_GLFW \ -DHAS_SOCKLEN_T -DHAS_POLL -DHAS_FCNTL -D_GNU_SOURCE -DUSE_MBEDTLS_CRYPTO -DMOONLIGHT_VERSION=\"$(MOONLIGHT_VERSION)\" CFLAGS := -g -Wall -fcompare-debug-second -O2 -ffunction-sections $(ARCH) $(DEFINES) $(INCLUDE) $(M_INCLUDES) -D__SWITCH__ CXXFLAGS := $(CFLAGS) -std=gnu++17 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto \ -lavcodec -lavutil -lopus -lz -lexpat \ -lglad -lEGL -lglapi -ldrm_nouveau -lglfw3 \ -lnx -lswresample -lvpx -ljansson LIBGAMESTREAM_CPP_SOURCES = \ client.cpp \ http.cpp \ xml.cpp MOONLIGHT_LIBRETRO_C_SOURCES = \ nanogui_resources.c \ switch_wrapper.c MOONLIGHT_LIBRETRO_CXX_SOURCES = \ main.cpp \ AddHostWindow.cpp \ ContentWindow.cpp \ MainWindow.cpp \ StreamWindow.cpp \ AppListWindow.cpp \ SettingsWindow.cpp \ AddHostButton.cpp \ AppButton.cpp \ HostButton.cpp \ Application.cpp \ LoadingOverlay.cpp \ GameStreamClient.cpp \ Settings.cpp \ MoonlightSession.cpp \ FFmpegVideoDecoder.cpp \ GLVideoRenderer.cpp \ Data.cpp \ MbedTLSCryptoManager.cpp \ mbedtls_to_openssl_wrapper.cpp \ AudrenAudioRenderer.cpp \ BoxArtManager.cpp \ Logger.cpp \ LogsWindow.cpp \ GamepadMapper.cpp \ InputSettingsWindow.cpp \ Alert.cpp \ WakeOnLanManager.cpp \ MouseController.cpp \ KeyboardController.cpp \ GamepadController.cpp \ StreamControlsController.cpp MOONLIGHT_COMMON_C_SOURCES = \ callbacks.c \ compress.c \ host.c \ list.c \ packet.c \ peer.c \ protocol.c \ unix.c \ win32.c \ rs.c \ AudioStream.c \ ByteBuffer.c \ Connection.c \ ControlStream.c \ FakeCallbacks.c \ InputStream.c \ LinkedBlockingQueue.c \ Misc.c \ Platform.c \ PlatformSockets.c \ RtpFecQueue.c \ RtpReorderQueue.c \ RtspConnection.c \ RtspParser.c \ SdpGenerator.c \ SimpleStun.c \ VideoDepacketizer.c \ VideoStream.c NANOGUI_C_SOURCES = \ nanovg.c NANOGUI_CXX_SOURCES = \ widget.cpp \ button.cpp \ common.cpp \ screen.cpp \ checkbox.cpp \ vscrollpanel.cpp \ colorpicker.cpp \ textarea.cpp \ shader_gl.cpp \ canvas.cpp \ window.cpp \ graph.cpp \ popup.cpp \ layout.cpp \ texture.cpp \ texture_gl.cpp \ tabwidget.cpp \ shader.cpp \ imageview.cpp \ progressbar.cpp \ combobox.cpp \ theme.cpp \ traits.cpp \ label.cpp \ opengl.cpp \ renderpass_gl.cpp \ imagepanel.cpp \ colorwheel.cpp \ messagedialog.cpp \ textbox.cpp \ slider.cpp \ popupbutton.cpp #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(TOPDIR)/curl $(PORTLIBS) $(LIBNX) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(MOONLIGHT_LIBRETRO_C_SOURCES) $(MOONLIGHT_COMMON_C_SOURCES) $(NANOGUI_C_SOURCES) CPPFILES := $(LIBGAMESTREAM_CPP_SOURCES) $(MOONLIGHT_LIBRETRO_CXX_SOURCES) $(NANOGUI_CXX_SOURCES) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(CONFIG_JSON)),) jsons := $(wildcard *.json) ifneq (,$(findstring $(TARGET).json,$(jsons))) export APP_JSON := $(TOPDIR)/$(TARGET).json else ifneq (,$(findstring config.json,$(jsons))) export APP_JSON := $(TOPDIR)/config.json endif endif else export APP_JSON := $(TOPDIR)/$(CONFIG_JSON) endif ifeq ($(strip $(ICON)),) icons := $(wildcard *.jpg) ifneq (,$(findstring $(TARGET).jpg,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).jpg else ifneq (,$(findstring icon.jpg,$(icons))) export APP_ICON := $(TOPDIR)/icon.jpg endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_ICON)),) export NROFLAGS += --icon=$(APP_ICON) endif ifeq ($(strip $(NO_NACP)),) export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp endif ifneq ($(APP_TITLEID),) export NACPFLAGS += --titleid=$(APP_TITLEID) endif ifneq ($(ROMFS),) export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS) endif .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... ifeq ($(strip $(APP_JSON)),) @rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf else @rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf endif #--------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- ifeq ($(strip $(APP_JSON)),) all : $(OUTPUT).nro ifeq ($(strip $(NO_NACP)),) $(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp else $(OUTPUT).nro : $(OUTPUT).elf endif else all : $(OUTPUT).nsp $(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm $(OUTPUT).nso : $(OUTPUT).elf endif $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------