mirror of
https://github.com/rock88/moonlight-nx
synced 2024-11-15 00:17:08 +00:00
Support left/right mouse button
This commit is contained in:
parent
2270003a43
commit
8e26419f8a
5 changed files with 63 additions and 13 deletions
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@ -32,6 +32,7 @@ static int video_decoder_setup(int videoFormat, int width, int height, int redra
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static void video_decoder_cleanup() {
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ffmpeg_destroy();
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frame = NULL;
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}
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static int video_decoder_submit_decode_unit(PDECODE_UNIT decodeUnit) {
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@ -123,10 +123,6 @@ static void update_variables(void) {
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}
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void retro_run(void) {
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// bool updated = false;
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// if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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// update_variables();
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moonlight_libretro_wrapper_init(width, height);
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// Handle inputs
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@ -159,6 +155,10 @@ void retro_run(void) {
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moonlight_libretro_wrapper_handle_mouse_button(0, 0, 0);
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}
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for (int i = 0; i < RETROK_LAST; i++) {
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keyboard_state[i] = input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0, i);
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}
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// Draw
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glBindFramebuffer(RARCH_GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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@ -3,6 +3,7 @@
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#include "GameStreamClient.hpp"
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#include "gl_render.h"
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#include <openssl/ssl.h>
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#include "libretro.h"
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#include <curl/curl.h>
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static bool moonlight_is_initialized = false;
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@ -10,6 +11,8 @@ static bool moonlight_is_initialized = false;
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static Application* app;
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static std::string working_dir;
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int16_t keyboard_state[RETROK_LAST];
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void moonlight_libretro_wrapper_preinit() {
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OpenSSL_add_all_algorithms();
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curl_global_init(CURL_GLOBAL_ALL);
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@ -3,9 +3,11 @@
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#ifdef __cplusplus
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#define EXTERN extern "C"
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#else
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#define EXTERN
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#define EXTERN extern
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#endif
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EXTERN int16_t keyboard_state[];
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EXTERN void moonlight_libretro_wrapper_preinit();
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EXTERN void moonlight_libretro_wrapper_init(int width, int height);
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EXTERN void moonlight_libretro_wrapper_set_working_dir(const char* dir);
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@ -5,14 +5,25 @@
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#include "video_decoder.h"
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#include "audio_decoder.h"
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#include "nanovg.h"
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#include "moonlight_libretro_wrapper.h"
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#include "libretro.h"
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#include <algorithm>
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static bool pressed = false, sent_l_press = false, sent_r_press = false;
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static int current_mouse_x = 0, current_mouse_y = 0;
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static int start_mouse_x = 0, start_mouse_y = 0;
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using namespace nanogui;
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StreamWindow::StreamWindow(Widget *parent, const std::string &address, int app_id): Widget(parent) {
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m_address = address;
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m_app_id = app_id;
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pressed = sent_l_press = sent_r_press = false;
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current_mouse_x = parent->width() / 2;
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current_mouse_y = parent->height() / 2;
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start_mouse_x = start_mouse_y = 0;
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LiInitializeStreamConfiguration(&m_config);
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int h = 720;
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@ -47,7 +58,10 @@ void StreamWindow::setup_stream() {
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LiStartConnection(&m_data.serverInfo, &m_config, NULL, &video_decoder_callbacks, &audio_decoder_callbacks, NULL, 0, NULL, 0);
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async([this] {
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if (m_loader) {
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m_loader->dispose();
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m_loader = NULL;
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}
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});
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});
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@ -63,10 +77,22 @@ void StreamWindow::draw(NVGcontext *ctx) {
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}
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nvgRestore(ctx);
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}
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static bool pressed = false;
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static int start_mouse_x = 0, start_mouse_y = 0;
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// TODO: Get out of here...
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if (keyboard_state[RETROK_q]) {
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LiStopConnection();
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async([this]{
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if (m_loader) {
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m_loader->dispose();
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m_loader = NULL;
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}
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auto app = static_cast<Application *>(screen());
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app->pop_window();
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});
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}
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}
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bool StreamWindow::mouse_button_event(const nanogui::Vector2i &p, int button, bool down, int modifiers) {
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if (button == 0) {
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@ -75,7 +101,22 @@ bool StreamWindow::mouse_button_event(const nanogui::Vector2i &p, int button, bo
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start_mouse_y = p.y();
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}
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pressed = down;
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//LiSendMouseButtonEvent(down ? BUTTON_ACTION_PRESS : BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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if (pressed && keyboard_state[RETROK_LCTRL]) {
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sent_l_press = true;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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} else if (sent_l_press) {
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sent_l_press = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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if (pressed && keyboard_state[RETROK_LALT]) {
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sent_r_press = true;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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} else if (sent_r_press) {
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sent_r_press = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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}
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}
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return true;
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}
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@ -83,7 +124,10 @@ bool StreamWindow::mouse_button_event(const nanogui::Vector2i &p, int button, bo
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bool StreamWindow::mouse_motion_event(const Vector2i &p, const Vector2i &rel, int button, int modifiers) {
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#if defined(__LAKKA_SWITCH__) || defined(__APPLE__)
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if (pressed) {
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LiSendMouseMoveEvent(p.x() - start_mouse_x, p.y() - start_mouse_y);
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current_mouse_x = current_mouse_x + p.x() - start_mouse_x;
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current_mouse_y = current_mouse_y + p.y() - start_mouse_y;
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LiSendMousePositionEvent(current_mouse_x, current_mouse_y, width(), height());
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start_mouse_x = p.x();
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start_mouse_y = p.y();
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