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https://github.com/rock88/moonlight-nx
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Starting stream from a main thread;
Handle stream start errors.
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parent
363d553979
commit
8008ba9c00
4 changed files with 15 additions and 14 deletions
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@ -8,8 +8,6 @@
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#pragma once
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extern void perform_async(std::function<void()> task);
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template <typename T>
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struct GSResult {
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public:
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@ -157,7 +157,7 @@ void MoonlightSession::audio_renderer_decode_and_play_sample(char* sample_data,
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// MARK: MoonlightSession
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void MoonlightSession::start(std::function<void(bool)> callback) {
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void MoonlightSession::start(ServerCallback<bool> callback) {
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LiInitializeStreamConfiguration(&m_config);
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int h = Settings::settings()->resolution();
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@ -218,17 +218,18 @@ void MoonlightSession::start(std::function<void(bool)> callback) {
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if (result.isSuccess()) {
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m_config = result.value();
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perform_async([this, callback] {
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auto m_data = GameStreamClient::client()->server_data(m_address);
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LiStartConnection(&m_data.serverInfo, &m_config, &m_connection_callbacks, &m_video_callbacks, &m_audio_callbacks, NULL, 0, NULL, 0);
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nanogui::async([this, callback] {
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callback(true);
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});
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});
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auto m_data = GameStreamClient::client()->server_data(m_address);
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int result = LiStartConnection(&m_data.serverInfo, &m_config, &m_connection_callbacks, &m_video_callbacks, &m_audio_callbacks, NULL, 0, NULL, 0);
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if (result != 0) {
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LiStopConnection();
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callback(GSResult<bool>::failure("Failed to start stream..."));
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} else {
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callback(GSResult<bool>::success(true));
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}
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} else {
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LOG_FMT("Failed to start stream: %s\n", result.error().c_str());
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callback(false);
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callback(GSResult<bool>::failure(result.error()));
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}
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});
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}
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@ -26,7 +26,7 @@ public:
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m_audio_renderer = audio_renderer;
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}
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void start(std::function<void(bool)> callback);
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void start(ServerCallback<bool> callback);
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void stop(int terminate_app);
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void draw();
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@ -45,9 +45,11 @@ StreamWindow::StreamWindow(Widget *parent, const std::string &address, int app_i
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m_loader = NULL;
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}
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if (result) {
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if (result.isSuccess()) {
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//
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} else {
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screen()->add<MessageDialog>(MessageDialog::Type::Information, "Error", result.error());
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auto app = static_cast<Application *>(screen());
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app->pop_window();
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}
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