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mas-cli

A simple command line interface for the Mac App Store. Designed for scripting and automation.

Install

Homebrew is the preferred way to install:

brew install mas

Alternatively, binaries are available in the GitHub Releases

Usage

Each application in the Mac App Store has a product identifier which is also used for mas-cli commands. Using mas list will show all installed applications and their product identifiers.

$ mas list
446107677 Screens
407963104 Pixelmator
497799835 Xcode

It is possible to search for applications by name using mas search which will search the Mac App Store and return matching identifiers

$ mas search Xcode
497799835 Xcode
688199928 Docs for Xcode
449589707 Dash 3 - API Docs & Snippets. Integrates with Xcode, Alfred, TextWrangler and many more.
[...]

To install or update an application simply run mas install with an application identifier:

$ mas install 808809998
==> Downloading PaintCode 2
==> Installed PaintCode 2

Use mas outdated to list all applications with pending updates.

$ mas outdated
497799835 Xcode (7.0)
446107677 Screens VNC - Access Your Computer From Anywhere (3.6.7)

To install all pending updates run mas upgrade.

$ mas upgrade
Upgrading 2 outdated applications:
Xcode (7.0), Screens VNC - Access Your Computer From Anywhere (3.6.7)
==> Downloading Xcode
==> Installed Xcode    
==> Downloading iFlicks
==> Installed iFlicks    

To sign into the Mac App Store for the first time run mas signin.

$ mas signin mas@example.com
==> Signing in to Apple ID: mas@example.com
Password: 

You can also embed your password in the command.

$ mas signin mas@example.com "ZdkM4f$gzF;gX3ABXNLf8KcCt.x.np"
==> Signing in to Apple ID: mas@example.com

Use mas signout to sign out from the Mac App Store.

Build from source

mas currently requires the bundler RubyGem in order to bootstrap and build the project. There are a number ways to install bundler but if you have never used it before then installing it with gem should be enough.

$ gem install bundler

You can now bootstrap the project by executing the bootstrap script from the mas sources script directory:

$ script/bootstrap

You can now build from Xcode by opening mas-cli.xcodeproj, or from the Terminal:

$ script/build

Build output can be found in the build/ directory within the project.

License

Code is under the MIT license.