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I thought you could simply install this through the command line. |
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mas-cli | ||
mas-cli.xcodeproj | ||
script | ||
Seeds | ||
.gitignore | ||
.ruby-version | ||
.travis.yml | ||
Gemfile | ||
Gemfile.lock | ||
LICENSE | ||
mas-cli.png | ||
README.md | ||
Seedfile |
mas-cli
A simple command line interface for the Mac App Store. Designed for scripting and automation.
Install
Homebrew is the preferred way to install:
brew install mas
Alternatively, binaries are available in the GitHub Releases
Usage
Each application in the Mac App Store has a product identifier which is also
used for mas-cli commands. Using mas list
will show all installed
applications and their product identifiers.
$ mas list
446107677 Screens
407963104 Pixelmator
497799835 Xcode
It is possible to search for applications by name using mas search
which
will search the Mac App Store and return matching identifiers
$ mas search Xcode
497799835 Xcode
688199928 Docs for Xcode
449589707 Dash 3 - API Docs & Snippets. Integrates with Xcode, Alfred, TextWrangler and many more.
[...]
To install or update an application simply run mas install
with an
application identifier:
$ mas install 808809998
==> Downloading PaintCode 2
==> Installed PaintCode 2
Please note that this command will not allow you to install (or even purchase) an app for the first time: it must already be in the Purchased tab of the App Store.
Use mas outdated
to list all applications with pending updates.
$ mas outdated
497799835 Xcode (7.0)
446107677 Screens VNC - Access Your Computer From Anywhere (3.6.7)
mas
is only able to install/update applications that are listed in the Mac App Store itself. Usesoftwareupdate(8)
utility for downloading system updates (like iTunes, Xcode Command Line Tools, etc)
To install all pending updates run mas upgrade
.
$ mas upgrade
Upgrading 2 outdated applications:
Xcode (7.0), Screens VNC - Access Your Computer From Anywhere (3.6.7)
==> Downloading Xcode
==> Installed Xcode
==> Downloading iFlicks
==> Installed iFlicks
Updates can be performed selectively by providing the app identifier(s) to
mas upgrade
$ mas upgrade 715768417
Upgrading 1 outdated application:
Xcode (8.0)
==> Downloading Xcode
==> Installed Xcode
To sign into the Mac App Store for the first time run mas signin
.
$ mas signin mas@example.com
==> Signing in to Apple ID: mas@example.com
Password:
If you experience issues signing in this way, you can ask to signin using a graphical dialog (provided by Mac App Store application):
$ mas signin --dialog mas@example.com ==> Signing in to Apple ID: mas@example.com
You can also embed your password in the command.
$ mas signin mas@example.com "ZdkM4f$gzF;gX3ABXNLf8KcCt.x.np"
==> Signing in to Apple ID: mas@example.com
Use mas signout
to sign out from the Mac App Store.
Homebrew integration
mas
is integrated with homebrew-bundle. If mas
is installed, and you run brew bundle dump
, then your Mac App Store apps will be included in the Brewfile created. See the homebrew-bundle docs for more details.
When something doesn't work
If you see the error "This redownload is not available for this Apple ID either because it was bought by a different user of the item was refunded or cancelled.", it's probably because you haven't installed the app through the App Store yet. See #46.
If mas
doesn't work for you as expected (e.g. you can't update/download apps), run mas reset
and try again. If the issue persists, please file a bug! All your feedback is much appreciated ✨
Using tmux
mas
operates via the same system services as the Mac App Store. These exist as
separate processes with communication through XPC. As a result of this, mas
experiences similar problems as the pasteboard when running inside tmux
. A
wrapper tool exists to
fix pasteboard behaviour which also works for mas
.
You should consider configuring tmux
to use the wrapper but if you do not wish
to do this it can be used on a one-off basis as follows:
$ brew install reattach-to-user-namespace
$ reattach-to-user-namespace mas install
Build from source
You can now build from Xcode by opening mas-cli.xcodeproj
, or from the Terminal:
$ script/build
Build output can be found in the build/
directory within the project.
License
Code is under the MIT license.