fb: Add A7-A11 device support

This includes:
- Do not treat iPhone 5 buffer as dummy on 5s
- Added support for 24-bit framebuffer
- When we have a vertical display, use whole fb as console

Signed-off-by: Nick Chan <towinchenmi@gmail.com>
This commit is contained in:
Nick Chan 2024-08-25 15:34:07 +08:00 committed by Hector Martin
parent c28d6b7172
commit d0889bda14

View file

@ -104,14 +104,42 @@ static inline rgb_t pixel2rgb_30(u32 c)
return (rgb_t){(c >> 22) & 0xff, (c >> 12) & 0xff, c >> 2};
}
static inline u32 rgb2pixel_24(rgb_t c)
{
return c.b | (c.g << 8) | (c.r << 16);
}
static inline rgb_t pixel2rgb_24(u32 c)
{
return (rgb_t){(c >> 16) & 0xff, (c >> 8) & 0xff, c};
}
static inline u32 rgb2pixel(rgb_t c)
{
if ((cur_boot_args.video.depth & 0xff) == 32) {
return rgb2pixel_24(c);
} else {
return rgb2pixel_30(c);
}
}
static inline rgb_t pixel2rgb(u32 c)
{
if ((cur_boot_args.video.depth & 0xff) == 32) {
return pixel2rgb_24(c);
} else {
return pixel2rgb_30(c);
}
}
static inline void fb_set_pixel(u32 x, u32 y, rgb_t c)
{
fb.ptr[x + y * fb.stride] = rgb2pixel_30(c);
fb.ptr[x + y * fb.stride] = rgb2pixel(c);
}
static inline rgb_t fb_get_pixel(u32 x, u32 y)
{
return pixel2rgb_30(fb.ptr[x + y * fb.stride]);
return pixel2rgb(fb.ptr[x + y * fb.stride]);
}
void fb_blit(u32 x, u32 y, u32 w, u32 h, void *data, u32 stride, pix_fmt_t pix_fmt)
@ -163,7 +191,7 @@ void fb_fill(u32 x, u32 y, u32 w, u32 h, rgb_t color)
if (!console.initialized)
return;
u32 c = rgb2pixel_30(color);
u32 c = rgb2pixel(color);
for (u32 i = 0; i < h; i++)
memset32(&fb.ptr[x + (y + i) * fb.stride], c, w * 4);
fb_update();
@ -174,7 +202,7 @@ void fb_clear(rgb_t color)
if (!console.initialized)
return;
u32 c = rgb2pixel_30(color);
u32 c = rgb2pixel(color);
memset32(fb.ptr, c, fb.stride * fb.height * 4);
fb_update();
}
@ -412,9 +440,16 @@ void fb_init(bool clear)
console.cursor.col = 0;
console.cursor.row = 0;
console.cursor.max_row = (fb.height / console.font.height) - 2 * console.margin.rows;
console.cursor.max_col =
((fb.width - logo->width) / 2) / console.font.width - 2 * console.margin.cols;
if (fb.height < fb.width) {
console.cursor.max_row = (fb.height / console.font.height) - 2 * console.margin.rows;
console.cursor.max_col =
((fb.width - logo->width) / 2) / console.font.width - 2 * console.margin.cols;
} else { // there aren't much screen real estate for us to waste here
console.cursor.max_row = (fb.height / console.font.height);
console.cursor.max_col = (fb.width / console.font.width);
console.margin.rows = 0;
console.margin.cols = 0;
}
console.initialized = true;
console.active = false;