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m1n1.constructutils: Keep a global addr->struct map
This allows easily identifying pointers to the beginning of structs. Signed-off-by: Asahi Lina <lina@asahilina.net>
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1 changed files with 9 additions and 2 deletions
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@ -8,6 +8,7 @@ from construct.lib import HexDisplayedInteger
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from .utils import *
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g_struct_trace = set()
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g_struct_addrmap = {}
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g_depth = 0
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def recusive_reload(obj, token=None):
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@ -80,6 +81,10 @@ def str_value(value, repr=False):
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if isinstance(value, DecDisplayedInteger):
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return str(value)
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if isinstance(value, int):
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if value in g_struct_addrmap:
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desc = g_struct_addrmap[value]
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return f"{value:#x} ({desc})"
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else:
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return f"{value:#x}"
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if isinstance(value, ListContainer):
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if len(value) <= 16:
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@ -319,7 +324,9 @@ class ConstructClassBase(Reloadable, metaclass=ReloadableConstructMeta):
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self._apply(obj)
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if self._addr > 0x10000:
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g_struct_trace.add((self._addr, f"{cls.name} (end: {self._addr + size:#x})"))
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g_struct_addrmap[self._addr] = f"{cls.name}"
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return self
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@classmethod
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