lofty-rs/tests/files/wav.rs

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use crate::{set_artist, temp_file, verify_artist};
use lofty::{
FileType, ItemKey, ItemValue, ParseOptions, Probe, TagExt, TagItem, TagType, TaggedFileExt,
};
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use std::io::{Seek, Write};
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#[test]
fn read() {
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// Here we have a WAV file with both an ID3v2 chunk and a RIFF INFO chunk
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let file = Probe::open("tests/files/assets/minimal/wav_format_pcm.wav")
.unwrap()
.options(ParseOptions::new().read_properties(false))
.read()
.unwrap();
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assert_eq!(file.file_type(), FileType::Wav);
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// Verify the ID3v2 tag first
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crate::verify_artist!(file, primary_tag, "Foo artist", 1);
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// Now verify the RIFF INFO chunk
crate::verify_artist!(file, tag, TagType::RiffInfo, "Bar artist", 1);
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}
#[test]
fn write() {
let mut file = temp_file!("tests/files/assets/minimal/wav_format_pcm.wav");
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let mut tagged_file = Probe::new(&mut file)
.options(ParseOptions::new().read_properties(false))
.guess_file_type()
.unwrap()
.read()
.unwrap();
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assert_eq!(tagged_file.file_type(), FileType::Wav);
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// ID3v2
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crate::set_artist!(tagged_file, primary_tag_mut, "Foo artist", 1 => file, "Bar artist");
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// RIFF INFO
crate::set_artist!(tagged_file, tag_mut, TagType::RiffInfo, "Bar artist", 1 => file, "Baz artist");
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// Now reread the file
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file.rewind().unwrap();
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let mut tagged_file = Probe::new(&mut file)
.options(ParseOptions::new().read_properties(false))
.guess_file_type()
.unwrap()
.read()
.unwrap();
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crate::set_artist!(tagged_file, primary_tag_mut, "Bar artist", 1 => file, "Foo artist");
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crate::set_artist!(tagged_file, tag_mut, TagType::RiffInfo, "Baz artist", 1 => file, "Bar artist");
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}
#[test]
fn remove_id3v2() {
crate::remove_tag!(
"tests/files/assets/minimal/wav_format_pcm.wav",
TagType::Id3v2
);
}
#[test]
fn remove_riff_info() {
crate::remove_tag!(
"tests/files/assets/minimal/wav_format_pcm.wav",
TagType::RiffInfo
);
}
#[test]
fn issue_174_divide_by_zero() {
let file = Probe::open(
"tests/files/assets/issue_174_waveformatextensible-ieeefloat-44100Hz-mono95060.wav",
)
.unwrap()
.read()
.unwrap();
assert_eq!(file.file_type(), FileType::Wav);
}