lofty-rs/tests/files/zero_sized.rs

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use lofty::ape::ApeFile;
use lofty::flac::FlacFile;
use lofty::iff::{AiffFile, WavFile};
use lofty::mp4::Mp4File;
use lofty::mpeg::MPEGFile;
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use lofty::AudioFile;
fn read_file_with_properties<A: AudioFile>(path: &str) -> bool {
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let res = <A as AudioFile>::read_from(&mut std::fs::File::open(path).unwrap(), true);
res.is_ok()
}
fn read_file_no_properties<A: AudioFile>(path: &str) -> bool {
let res = <A as AudioFile>::read_from(&mut std::fs::File::open(path).unwrap(), false);
res.is_ok()
}
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#[test]
fn zero_audio_aiff() {
let path = "tests/files/assets/zero/zero.aiff";
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// An AIFF files with a zero-size SSND chunk will error when attempting to read properties
assert!(!read_file_with_properties::<AiffFile>(path));
assert!(read_file_no_properties::<AiffFile>(path));
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}
#[test]
fn zero_audio_ape() {
let path = "tests/files/assets/zero/zero.ape";
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// An APE file with total_frames = 0 will error when attempting to read properties
assert!(!read_file_with_properties::<ApeFile>(path));
assert!(read_file_no_properties::<ApeFile>(path))
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}
#[test]
fn zero_audio_flac() {
let path = "tests/files/assets/zero/zero.flac";
assert!(read_file_with_properties::<FlacFile>(path));
assert!(read_file_no_properties::<FlacFile>(path));
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}
#[test]
fn zero_audio_mp3() {
let path = "tests/files/assets/zero/zero.mp3";
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// A zero-size MP3 will error, since we need MPEG frames to extract audio properties
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assert!(!read_file_with_properties::<MPEGFile>(path));
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assert!(read_file_no_properties::<MPEGFile>(path))
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}
#[test]
fn zero_audio_mp4() {
let path = "tests/files/assets/zero/zero.mp4";
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// A zero-size MP4 will error, since we need an audio track to extract audio properties
assert!(!read_file_with_properties::<Mp4File>(path));
assert!(read_file_no_properties::<Mp4File>(path))
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}
// zero-size Vorbis, Opus, and Speex files are invalid
#[test]
fn zero_audio_wav() {
let path = "tests/files/assets/zero/zero.wav";
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// An empty "data" chunk is an error
assert!(!read_file_with_properties::<WavFile>(path));
assert!(read_file_no_properties::<WavFile>(path));
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}