# Leptos Gotchas: Common Bugs
This document is intended as a running list of common issues, with example code and solutions.
## Reactivity
### Avoid writing to a signal from an effect
**Issue**: Sometimes you want to update a reactive signal in a way that depends on another signal.
```rust
let (a, set_a) = create_signal(cx, 0);
let (b, set_b) = create_signal(cx, false);
create_effect(cx, move |_| {
if a() > 5 {
set_b(true);
}
});
```
This creates an inefficient chain of updates, and can easily lead to infinite loops in more complex applications.
**Solution**: Follow the rule, _What can be derived, should be derived._ In this case, this has the benefit of massively reducing the code size, too!
```rust
let (a, set_a) = create_signal(cx, 0);
let b = move || a () > 5;
```
## Templates and the DOM
### `` doesn't update or stops updating
Many DOM attributes can be updated either by setting an attribute on the DOM node, or by setting an object property directly on it. In general, `setAttribute()` stops working once the property has been set.
This means that in practice, attributes like `value` or `checked` on an `` element only update the _default_ value for the ``. If you want to reactively update the value, you should use `prop:value` instead to set the `value` property.
```rust
let (a, set_a) = create_signal(cx, "Starting value".to_string());
let on_input = move |ev| set_a(event_target_value(&ev));
view! {
cx,
// ❌ reactivity doesn't work as expected: typing only updates the default
// of each input, so if you start typing in the second input, it won't
// update the first one
}
```
```rust
let (a, set_a) = create_signal(cx, "Starting value".to_string());
let on_input = move |ev| set_a(event_target_value(&ev));
view! {
cx,
// ✅ works as intended by setting the value *property*
}
```