docs: clean up messy spacing left over from cx replacements (#1626)

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Banzobotic 2023-09-04 01:21:05 +01:00 committed by GitHub
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commit 3b5e2d86fb
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11 changed files with 6 additions and 25 deletions

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@ -65,7 +65,7 @@ And add a simple “Hello, world!” to your `main.rs`
use leptos::*;
fn main() {
mount_to_body(|| view! { <p>"Hello, world!"</p> })
mount_to_body(|| view! { <p>"Hello, world!"</p> })
}
```

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@ -367,7 +367,6 @@ fn GlobalStateInput() -> impl IntoView {
// that we created in the other component
// neither of them will cause the other to rerun
let (name, set_name) = create_slice(
// we take a slice *from* `state`
state,
// our getter returns a "slice" of the data

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@ -235,9 +235,9 @@ At the very most, you might consider memoizing the final node before running som
```rust
let text = create_memo(move |_| {
d()
d()
});
create_effect(move |_| {
engrave_text_into_bar_of_gold(&text());
engrave_text_into_bar_of_gold(&text());
});
```

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@ -50,7 +50,6 @@ If you want to really understand the issue here, it may help to look at the expa
```rust
Suspense(
::leptos::component_props_builder(&Suspense)
.fallback(|| ())
.children({
@ -61,7 +60,6 @@ Suspense(
leptos::Fragment::lazy(|| {
vec![
(Show(
::leptos::component_props_builder(&Show)
.when(|| true)
// but fallback is moved into Show here

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@ -50,7 +50,6 @@ let (use_last, set_use_last) = create_signal(true);
// any time one of the source signals changes
create_effect(move |_| {
log(
if use_last() {
format!("{} {}", first(), last())
} else {
@ -122,7 +121,6 @@ Like `create_resource`, `watch` takes a first argument, which is reactively trac
let (num, set_num) = create_signal(0);
let stop = watch(
move || num.get(),
move |num, prev_num, _| {
log::debug!("Number: {}; Prev: {:?}", num, prev_num);

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@ -33,7 +33,6 @@ pub async fn add_todo(title: String) -> Result<(), ServerFnError> {
#[component]
pub fn BusyButton() -> impl IntoView {
view! {
<button on:click=move |_| {
spawn_local(async {
add_todo("So much to do!".to_string()).await;

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@ -35,7 +35,6 @@ Heres a simplified example from our [`session_auth_axum` example](https://git
```rust
#[server(Login, "/api")]
pub async fn login(
username: String,
password: String,
remember: Option<String>,

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@ -37,7 +37,7 @@ impl Todos {
#[cfg(test)]
mod tests {
#[test]
fn test_remaining {
fn test_remaining() {
// ...
}
}

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@ -35,9 +35,7 @@ Instead, lets create a `<ProgressBar/>` component.
```rust
#[component]
fn ProgressBar(
) -> impl IntoView {
fn ProgressBar() -> impl IntoView {
view! {
<progress
max="50"
@ -64,7 +62,6 @@ In Leptos, you define props by giving additional arguments to the component func
```rust
#[component]
fn ProgressBar(
progress: ReadSignal<i32>
) -> impl IntoView {
view! {
@ -118,7 +115,6 @@ argument to the component function with `#[prop(optional)]`.
```rust
#[component]
fn ProgressBar(
// mark this prop optional
// you can specify it or not when you use <ProgressBar/>
#[prop(optional)]
@ -149,7 +145,6 @@ with `#[prop(default = ...)`.
```rust
#[component]
fn ProgressBar(
#[prop(default = 100)]
max: u16,
progress: ReadSignal<i32>
@ -199,7 +194,6 @@ implement the trait `Fn() -> i32`. So you could use a generic component:
```rust
#[component]
fn ProgressBar<F>(
#[prop(default = 100)]
max: u16,
progress: F
@ -254,7 +248,6 @@ reactive value.
```rust
#[component]
fn ProgressBar(
#[prop(default = 100)]
max: u16,
#[prop(into)]
@ -373,7 +366,6 @@ component function, and each one of the props:
/// Shows progress toward a goal.
#[component]
fn ProgressBar(
/// The maximum value of the progress bar.
#[prop(default = 100)]
max: u16,

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@ -72,10 +72,7 @@ pub fn App() -> impl IntoView {
#[component]
pub fn ButtonB<F>(
on_click: F,
) -> impl IntoView
pub fn ButtonB<F>(on_click: F) -> impl IntoView
where
F: Fn(MouseEvent) + 'static,
{

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@ -47,7 +47,6 @@ Lets define a component that takes some children and a render prop.
```rust
#[component]
pub fn TakesChildren<F, IV>(
/// Takes a function (type F) that returns anything that can be
/// converted into a View (type IV)
render_prop: F,