mirror of
https://github.com/leptos-rs/leptos
synced 2024-11-10 06:44:17 +00:00
70 lines
3.2 KiB
Markdown
70 lines
3.2 KiB
Markdown
|
An implementation of a fine-grained reactive system.
|
||
|
|
||
|
Fine-grained reactivity is an approach to modeling the flow of data through an interactive
|
||
|
application by composing together three categories of reactive primitives:
|
||
|
|
||
|
1. **Signals**: atomic units of state, which can be directly mutated.
|
||
|
2. **Computations**: derived values, which cannot be mutated directly but update whenever the signals
|
||
|
they depend on change. These include both synchronous and asynchronous derived values.
|
||
|
3. **Effects**: side effects that synchronize the reactive system with the non-reactive world
|
||
|
outside it.
|
||
|
|
||
|
Signals and computations are "source" nodes in the reactive graph, because an observer can
|
||
|
subscribe to them to respond to changes in their values. Effects and computations are "subscriber"
|
||
|
nodes, because they can listen to changes in other values.
|
||
|
|
||
|
```rust
|
||
|
use reactive_graph::{
|
||
|
computed::ArcMemo,
|
||
|
effect::Effect,
|
||
|
prelude::{Read, Set},
|
||
|
signal::ArcRwSignal,
|
||
|
};
|
||
|
|
||
|
let count = ArcRwSignal::new(1);
|
||
|
let double_count = ArcMemo::new({
|
||
|
let count = count.clone();
|
||
|
move |_| *count.read() * 2
|
||
|
});
|
||
|
|
||
|
// the effect will run once initially
|
||
|
Effect::new(move |_| {
|
||
|
println!("double_count = {}", *double_count.read());
|
||
|
});
|
||
|
|
||
|
// updating `count` will propagate changes to the dependencies,
|
||
|
// causing the effect to run again
|
||
|
count.set(2);
|
||
|
```
|
||
|
|
||
|
This reactivity is called "fine grained" because updating the value of a signal only affects
|
||
|
the effects and computations that depend on its value, without requiring any diffing or update
|
||
|
calculations for other values.
|
||
|
|
||
|
This model is especially suitable for building user interfaces, i.e., long-lived systems in
|
||
|
which changes can begin from many different entry points. It is not particularly useful in
|
||
|
"run-once" programs like a CLI.
|
||
|
|
||
|
## Design Principles and Assumptions
|
||
|
|
||
|
- **Effects are expensive.** The library is built on the assumption that the side effects
|
||
|
(making a network request, rendering something to the DOM, writing to disk) are orders of
|
||
|
magnitude more expensive than propagating signal updates. As a result, the algorithm is
|
||
|
designed to avoid re-running side effects unnecessarily, and is willing to sacrifice a small
|
||
|
amount of raw update speed to that goal.
|
||
|
- **Automatic dependency tracking.** Dependencies are not specified as a compile-time list, but
|
||
|
tracked at runtime. This in turn enables **dynamic dependency tracking**: subscribers
|
||
|
unsubscribe from their sources between runs, which means that a subscriber that contains a
|
||
|
condition branch will not re-run when dependencies update that are only used in the inactive
|
||
|
branch.
|
||
|
- **Asynchronous effect scheduling.** Effects are spawned as asynchronous tasks. This means
|
||
|
that while updating a signal will immediately update its value, effects that depend on it
|
||
|
will not run until the next "tick" of the async runtime. (This in turn means that the
|
||
|
reactive system is _async runtime agnostic_: it can be used in the browser with
|
||
|
`wasm-bindgen-futures`, in a native binary with `tokio`, in a GTK application with `glib`,
|
||
|
etc.)
|
||
|
|
||
|
The reactive-graph algorithm used in this crate is based on that of
|
||
|
[Reactively](https://github.com/modderme123/reactively), as described
|
||
|
[in this article](https://dev.to/modderme123/super-charging-fine-grained-reactive-performance-47ph).
|