koel/resources/assets/js/components/screens/QueueScreen.vue

132 lines
3.6 KiB
Vue

<template>
<section id="queueWrapper">
<ScreenHeader :layout="songs.length === 0 ? 'collapsed' : headerLayout">
Current Queue
<ControlsToggle v-model="showingControls"/>
<template v-slot:thumbnail>
<ThumbnailStack :thumbnails="thumbnails"/>
</template>
<template v-if="songs.length" v-slot:meta>
<span>{{ pluralize(songs, 'song') }}</span>
<span>{{ duration }}</span>
</template>
<template v-slot:controls>
<SongListControls
v-if="songs.length && (!isPhone || showingControls)"
:config="controlConfig"
@clearQueue="clearQueue"
@playAll="playAll"
@playSelected="playSelected"
/>
</template>
</ScreenHeader>
<SongListSkeleton v-if="loading"/>
<SongList
v-if="songs.length"
ref="songList"
@reorder="onReorder"
@press:delete="removeSelected"
@press:enter="onPressEnter"
@scroll-breakpoint="onScrollBreakpoint"
/>
<ScreenEmptyState v-else>
<template v-slot:icon>
<icon :icon="faCoffee"/>
</template>
No songs queued.
<span v-if="libraryNotEmpty" class="d-block secondary">
How about
<a class="start" @click.prevent="shuffleSome">playing some random songs</a>?
</span>
</ScreenEmptyState>
</section>
</template>
<script lang="ts" setup>
import { faCoffee } from '@fortawesome/free-solid-svg-icons'
import { computed, ref, toRef } from 'vue'
import { eventBus, logger, pluralize } from '@/utils'
import { commonStore, queueStore, songStore } from '@/stores'
import { playbackService } from '@/services'
import { useDialogBox, useRouter, useSongList } from '@/composables'
import ScreenHeader from '@/components/ui/ScreenHeader.vue'
import ScreenEmptyState from '@/components/ui/ScreenEmptyState.vue'
import SongListSkeleton from '@/components/ui/skeletons/SongListSkeleton.vue'
const { go } = useRouter()
const { showErrorDialog } = useDialogBox()
const controlConfig: Partial<SongListControlsConfig> = { clearQueue: true }
const {
SongList,
SongListControls,
ControlsToggle,
ThumbnailStack,
headerLayout,
songs,
songList,
duration,
thumbnails,
selectedSongs,
showingControls,
isPhone,
playSelected,
onScrollBreakpoint
} = useSongList(toRef(queueStore.state, 'songs'))
const loading = ref(false)
const libraryNotEmpty = computed(() => commonStore.state.song_count > 0)
const playAll = async (shuffle = true) => {
playbackService.queueAndPlay(songs.value, shuffle)
go('queue')
}
const shuffleSome = async () => {
try {
loading.value = true
await queueStore.fetchRandom()
await playbackService.playFirstInQueue()
} catch (e) {
showErrorDialog('Failed to fetch songs to play. Please try again.', 'Error')
logger.error(e)
} finally {
loading.value = false
}
}
const clearQueue = () => queueStore.clear()
const removeSelected = () => selectedSongs.value.length && queueStore.unqueue(selectedSongs.value)
const onPressEnter = () => selectedSongs.value.length && playbackService.play(selectedSongs.value[0])
const onReorder = (target: Song) => queueStore.move(selectedSongs.value, target)
eventBus.on('SONG_QUEUED_FROM_ROUTE', async id => {
let song: Song | undefined
try {
loading.value = true
song = await songStore.resolve(id)
if (!song) {
throw new Error('Song not found')
}
} catch (e) {
showErrorDialog('Song not found. Please double check and try again.', 'Error')
logger.error(e)
return
} finally {
loading.value = false
}
queueStore.queueIfNotQueued(song!)
await playbackService.play(song!)
})
</script>