mirror of
https://github.com/koel/koel
synced 2024-12-20 09:33:23 +00:00
36 lines
1.1 KiB
TypeScript
36 lines
1.1 KiB
TypeScript
const shaders = {
|
|
vertex: `
|
|
varying float x;
|
|
varying float y;
|
|
varying float z;
|
|
varying vec3 vUv;
|
|
uniform float u_time;
|
|
uniform float u_amplitude;
|
|
uniform float[64] u_data_arr;
|
|
void main() {
|
|
vUv = position;
|
|
x = abs(position.x);
|
|
y = abs(position.y);
|
|
float floor_x = round(x);
|
|
float floor_y = round(y);
|
|
float x_multiplier = (64.0 - x) / 4.0;
|
|
float y_multiplier = (64.0 - y) / 4.0;
|
|
z = sin(u_data_arr[int(floor_x)] / 40.0 + u_data_arr[int(floor_y)] / 40.0) * u_amplitude;
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4(position.x, position.y, z, 1.0);
|
|
}
|
|
`,
|
|
fragment: `
|
|
varying float x;
|
|
varying float y;
|
|
varying float z;
|
|
varying vec3 vUv;
|
|
uniform float u_time;
|
|
uniform float[64] u_data_arr;
|
|
void main() {
|
|
// gl_FragColor = vec4((u_data_arr[32])/205.0, 0, (u_data_arr[8])/205.0, 1.0);
|
|
gl_FragColor = vec4((64.0 - abs(x)) / 32.0, (32.0 - abs(y)) / 32.0, (abs(x + y) / 2.0) / 32.0, 1.0);
|
|
}
|
|
`
|
|
}
|
|
|
|
export default shaders
|