mirror of
https://github.com/koel/koel
synced 2024-12-23 19:13:06 +00:00
371 lines
9.9 KiB
JavaScript
371 lines
9.9 KiB
JavaScript
import _ from 'lodash';
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import $ from 'jquery';
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import sharedStore from '../stores/shared';
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import queueStore from '../stores/queue';
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import songStore from '../stores/song';
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import artistStore from '../stores/artist';
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import albumStore from '../stores/album';
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import preferenceStore from '../stores/preference';
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import ls from '../services/ls';
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import config from '../config';
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export default {
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app: null,
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player: null,
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$volumeInput: null,
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repeatModes: ['NO_REPEAT', 'REPEAT_ALL', 'REPEAT_ONE'],
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initialized: false,
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/**
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* Initialize the playback service for this whole Koel app.
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*
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* @param {Vue} app The root Vue component.
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*/
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init(app) {
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// We don't need to init this service twice, or the media events will be duplicated.
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if (this.initialized) {
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return;
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}
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this.app = app;
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this.player = plyr.setup({
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controls: [],
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})[0];
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this.audio = $('audio');
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this.$volumeInput = $('#volumeRange');
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/**
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* Listen to 'error' event on the audio player and play the next song if any.
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*/
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document.querySelector('.plyr').addEventListener('error', e => {
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this.playNext();
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}, true);
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/**
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* Listen to 'ended' event on the audio player and play the next song in the queue.
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*/
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document.querySelector('.plyr').addEventListener('ended', e => {
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songStore.scrobble(queueStore.current());
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if (preferenceStore.get('repeatMode') === 'REPEAT_ONE') {
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this.restart();
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return;
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}
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this.playNext();
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});
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/**
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* Listen to 'input' event on the volume range control.
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* When user drags the volume control, this event will be triggered, and we
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* update the volume on the plyr object.
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*/
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this.$volumeInput.on('input', e => {
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this.setVolume($(e.target).val());
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});
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// On init, set the volume to the value found in the local storage.
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this.setVolume(preferenceStore.get('volume'));
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// Init the equalizer if supported.
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this.app.$broadcast('equalizer:init', this.player.media);
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this.initialized = true;
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},
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/**
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* Play a song. Because
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*
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* So many adventures couldn't happen today,
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* So many songs we forgot to play
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* So many dreams swinging out of the blue
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* We'll let them come true
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*
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* @param {Object} song The song to play
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*/
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play(song) {
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if (!song) {
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return;
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}
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if (queueStore.current()) {
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queueStore.current().playbackState = 'stopped';
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}
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song.playbackState = 'playing';
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// Set the song as the current song
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queueStore.current(song);
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// Add it into the "recent" list
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songStore.addRecent(song);
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// Manually set the `src` attribute of the audio to prevent plyr from resetting
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// the audio media object and cause our equalizer to malfunction.
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this.player.media.src = `${sharedStore.state.cdnUrl}api/${song.id}/play?jwt-token=${ls.get('jwt-token')}`;
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$('title').text(`${song.title} ♫ ${config.appTitle}`);
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$('.plyr audio').attr('title', `${song.album.artist.name} - ${song.title}`);
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// We'll just "restart" playing the song, which will handle notification, scrobbling etc.
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this.restart();
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},
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/**
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* Restart playing a song.
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*/
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restart() {
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var song = queueStore.current();
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// Record the UNIX timestamp the song start playing, for scrobbling purpose
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song.playStartTime = Math.floor(Date.now() / 1000);
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this.app.$broadcast('song:played', song);
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this.player.restart();
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this.player.play();
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// Register the play to the server
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songStore.registerPlay(song);
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// Show the notification if we're allowed to
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if (!window.Notification || !preferenceStore.get('notify')) {
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return;
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}
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try {
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var notification = new Notification(`♫ ${song.title}`, {
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icon: song.album.cover,
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body: `${song.album.name} – ${song.album.artist.name}`
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});
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notification.onclick = () => window.focus();
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// Close the notif after 5 secs.
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window.setTimeout(() => notification.close(), 5000);
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} catch (e) {
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// Notification fails.
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// @link https://developer.mozilla.org/en-US/docs/Web/API/ServiceWorkerRegistration/showNotification
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}
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},
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/**
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* Get the next song in the queue.
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* If we're in REPEAT_ALL mode and there's no next song, just get the first song.
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*
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* @return {Object} The song
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*/
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nextSong() {
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var next = queueStore.getNextSong();
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if (next) {
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return next;
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}
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if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') {
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return queueStore.first();
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}
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},
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/**
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* Get the prev song in the queue.
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* If we're in REPEAT_ALL mode and there's no prev song, get the last song.
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*
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* @return {Object} The song
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*/
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prevSong() {
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var prev = queueStore.getPrevSong();
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if (prev) {
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return prev;
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}
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if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') {
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return queueStore.last();
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}
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},
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/**
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* Circle through the repeat mode.
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* The selected mode will be stored into local storage as well.
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*/
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changeRepeatMode() {
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var i = this.repeatModes.indexOf(preferenceStore.get('repeatMode')) + 1;
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if (i >= this.repeatModes.length) {
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i = 0;
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}
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preferenceStore.set('repeatMode', this.repeatModes[i]);
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},
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/**
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* Play the prev song in the queue, if one is found.
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* If the prev song is not found and the current mode is NO_REPEAT, we stop completely.
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*/
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playPrev() {
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// If the song's duration is greater than 5 seconds and we've passed 5 seconds into it,
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// restart playing instead.
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if (this.player.media.currentTime > 5 && queueStore.current().length > 5) {
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this.player.restart();
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return;
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}
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var prev = this.prevSong();
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if (!prev && preferenceStore.get('repeatMode') === 'NO_REPEAT') {
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this.stop();
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return;
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}
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this.play(prev);
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},
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/**
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* Play the next song in the queue, if one is found.
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* If the next song is not found and the current mode is NO_REPEAT, we stop completely.
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*/
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playNext() {
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var next = this.nextSong();
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if (!next && preferenceStore.get('repeatMode') === 'NO_REPEAT') {
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// Nothing lasts forever, even cold November rain.
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this.stop();
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return;
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}
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this.play(next);
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},
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/**
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* Set the volume level.
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*
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* @param {Number} volume 0-10
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* @param {Boolean=true} persist Whether the volume should be saved into local storage
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*/
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setVolume(volume, persist = true) {
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this.player.setVolume(volume);
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if (persist) {
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preferenceStore.set('volume', volume);
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}
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this.$volumeInput.val(volume);
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},
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/**
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* Mute playback.
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*/
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mute() {
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this.setVolume(0, false);
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},
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/**
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* Unmute playback.
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*/
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unmute() {
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// If the saved volume is 0, we unmute to the default level (7).
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if (preferenceStore.get('volume') === '0' || preferenceStore.get('volume') === 0) {
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preferenceStore.set('volume', 7);
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}
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this.setVolume(preferenceStore.get('volume'));
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},
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/**
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* Completely stop playback.
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*/
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stop() {
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$('title').text(config.appTitle);
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this.player.pause();
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this.player.seek(0);
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queueStore.current().playbackState = 'stopped';
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},
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/**
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* Pause playback.
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*/
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pause() {
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this.player.pause();
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queueStore.current().playbackState = 'paused';
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},
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/**
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* Resume playback.
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*/
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resume() {
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this.player.play();
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queueStore.current().playbackState = 'playing';
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this.app.$broadcast('song:played', queueStore.current());
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},
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/**
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* Queue up songs (replace them into the queue) and start playing right away.
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*
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* @param {?Array.<Object>} songs An array of song objects. Defaults to all songs if null.
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* @param {Boolean=false} shuffle Whether to shuffle the songs before playing.
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*/
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queueAndPlay(songs = null, shuffle = false) {
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if (!songs) {
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songs = songStore.all();
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}
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if (!songs.length) {
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return;
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}
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if (shuffle) {
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songs = _.shuffle(songs);
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}
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queueStore.queue(songs, true);
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this.app.loadMainView('queue');
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// Wrap this inside a nextTick() to wait for the DOM to complete updating
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// and then play the first song in the queue.
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this.app.$nextTick(() => this.play(queueStore.first()));
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},
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/**
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* Play the first song in the queue.
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* If the current queue is empty, try creating it by shuffling all songs.
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*/
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playFirstInQueue() {
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if (!queueStore.all().length) {
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this.queueAndPlay();
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return;
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}
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this.play(queueStore.first());
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},
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/**
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* Play all songs by an artist.
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*
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* @param {Object} artist The artist object
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* @param {Boolean=true} shuffle Whether to shuffle the songs
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*/
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playAllByArtist(artist, shuffle = true) {
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this.queueAndPlay(artistStore.getSongsByArtist(artist), true);
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},
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/**
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* Play all songs in an album.
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*
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* @param {Object} album The album object
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* @param {Boolean=true} shuffle Whether to shuffle the songs
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*/
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playAllInAlbum(album, shuffle = true) {
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this.queueAndPlay(album.songs, true);
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},
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};
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