mirror of
https://github.com/koel/koel
synced 2024-12-21 01:53:11 +00:00
90 lines
2.2 KiB
TypeScript
90 lines
2.2 KiB
TypeScript
import * as THREE from 'three'
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export class ThreeSharedRenderer {
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public readonly camera: THREE.PerspectiveCamera
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public renderer!: THREE.WebGLRenderer
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public container: HTMLElement
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private timer: number
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private readonly resizeHandler: () => void
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constructor (container: HTMLElement) {
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this.container = container
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this.camera = new THREE.PerspectiveCamera(45, this.container.clientWidth / this.container.clientHeight, 0.1, 100)
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this.camera.position.z = 5
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this.camera.updateProjectionMatrix()
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this.timer = 0
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this.initRenderer()
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this.resizeHandler = this.resize.bind(this)
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window.addEventListener('resize', this.resizeHandler, false)
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}
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resize () {
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this.camera.aspect = this.container.clientWidth / this.container.clientHeight
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this.camera.updateProjectionMatrix()
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this.renderer.setPixelRatio(window.devicePixelRatio)
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this.renderer.setSize(this.container.clientWidth, this.container.clientHeight)
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}
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initRenderer () {
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this.renderer = new THREE.WebGLRenderer()
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this.renderer.setPixelRatio(window.devicePixelRatio)
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this.renderer.setSize(this.container.clientWidth, this.container.clientHeight)
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this.renderer.autoClear = true
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this.renderer.shadowMap.enabled = true
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this.renderer.shadowMap.type = THREE.PCFShadowMap
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this.container.appendChild(this.renderer.domElement)
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}
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render (queue: Closure[]) {
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for (let i = 0; i < queue.length; i++) {
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this.renderer.clearDepth()
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queue[i]()
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}
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this.timer += 0.001
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if (this.timer > 999999.0) {
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this.timer = 0.0
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}
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}
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ziggleCam (frame: number) {
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const e = frame
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const nLoc = new THREE.Vector3(
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Math.sin(e),
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Math.cos(e * 0.9) * Math.sin(e * 0.7),
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Math.cos(e),
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).normalize()
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nLoc.multiplyScalar(8.0 + 2.0 * Math.sin(2.0 * e))
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this.camera.position.copy(nLoc)
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this.camera.lookAt(0.0, 0.0, 0.0)
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this.camera.updateProjectionMatrix()
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}
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getInverseMatrix () {
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return this.camera.matrixWorldInverse
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}
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getTimer () {
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return this.timer == undefined ? 0.0 : this.timer
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}
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getCamera () {
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return this.camera
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}
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destroy () {
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window.removeEventListener('resize', this.resizeHandler, false)
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this.renderer.dispose()
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}
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}
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