mirror of
https://github.com/koel/koel
synced 2024-12-30 06:23:05 +00:00
128 lines
3.7 KiB
Vue
128 lines
3.7 KiB
Vue
<template>
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<section id="queueWrapper">
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<ScreenHeader :layout="songs.length === 0 ? 'collapsed' : headerLayout">
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Current Queue
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<ControlsToggle v-model="showingControls"/>
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<template v-slot:thumbnail>
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<ThumbnailStack :thumbnails="thumbnails"/>
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</template>
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<template v-slot:meta v-if="songs.length">
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<span>{{ pluralize(songs, 'song') }}</span>
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<span>{{ duration }}</span>
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</template>
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<template v-slot:controls>
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<SongListControls
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v-if="songs.length && (!isPhone || showingControls)"
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@playAll="playAll"
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@playSelected="playSelected"
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@clearQueue="clearQueue"
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:config="controlConfig"
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/>
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</template>
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</ScreenHeader>
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<SongListSkeleton v-if="loading"/>
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<SongList
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v-if="songs.length"
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ref="songList"
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@press:delete="removeSelected"
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@press:enter="onPressEnter"
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@reorder="onReorder"
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@scroll-breakpoint="onScrollBreakpoint"
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/>
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<ScreenEmptyState v-else>
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<template v-slot:icon>
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<icon :icon="faCoffee"/>
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</template>
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No songs queued.
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<span class="d-block secondary" v-if="libraryNotEmpty">
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How about
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<a data-testid="shuffle-library" class="start" @click.prevent="shuffleSome">playing some random songs</a>?
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</span>
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</ScreenEmptyState>
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</section>
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</template>
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<script lang="ts" setup>
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import { faCoffee } from '@fortawesome/free-solid-svg-icons'
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import { computed, ref, toRef } from 'vue'
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import { eventBus, logger, pluralize, requireInjection } from '@/utils'
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import { commonStore, queueStore, songStore } from '@/stores'
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import { playbackService } from '@/services'
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import { useSongList } from '@/composables'
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import { DialogBoxKey } from '@/symbols'
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import ScreenHeader from '@/components/ui/ScreenHeader.vue'
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import ScreenEmptyState from '@/components/ui/ScreenEmptyState.vue'
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import SongListSkeleton from '@/components/ui/skeletons/SongListSkeleton.vue'
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const dialog = requireInjection(DialogBoxKey)
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const controlConfig: Partial<SongListControlsConfig> = { clearQueue: true }
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const {
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SongList,
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SongListControls,
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ControlsToggle,
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ThumbnailStack,
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headerLayout,
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songs,
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songList,
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duration,
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thumbnails,
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selectedSongs,
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showingControls,
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isPhone,
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playSelected,
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onScrollBreakpoint
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} = useSongList(toRef(queueStore.state, 'songs'), 'queue', { sortable: false })
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const loading = ref(false)
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const libraryNotEmpty = computed(() => commonStore.state.song_count > 0)
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const playAll = (shuffle = true) => playbackService.queueAndPlay(songs.value, shuffle)
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const shuffleSome = async () => {
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try {
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loading.value = true
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await queueStore.fetchRandom()
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await playbackService.playFirstInQueue()
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} catch (e) {
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dialog.value.error('Failed to fetch songs to play. Please try again.', 'Error')
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logger.error(e)
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} finally {
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loading.value = false
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}
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}
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const clearQueue = () => queueStore.clear()
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const removeSelected = () => selectedSongs.value.length && queueStore.unqueue(selectedSongs.value)
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const onPressEnter = () => selectedSongs.value.length && playbackService.play(selectedSongs.value[0])
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const onReorder = (target: Song) => queueStore.move(selectedSongs.value, target)
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eventBus.on('SONG_QUEUED_FROM_ROUTE', async (id: string) => {
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let song: Song | undefined
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try {
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loading.value = true
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song = await songStore.resolve(id)
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if (!song) {
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throw new Error('Song not found')
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}
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} catch (e) {
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dialog.value.error('Song not found. Please double check and try again.', 'Error')
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logger.error(e)
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return
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} finally {
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loading.value = false
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}
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queueStore.queueIfNotQueued(song)
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await playbackService.play(song)
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})
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</script>
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