koel/resources/assets/js/visualizers/plane-mesh/shaders.ts
2024-10-14 00:37:01 +07:00

36 lines
1.2 KiB
TypeScript

const shaders = {
vertex: `
varying float x;
varying float y;
varying float z;
varying vec3 vUv;
uniform float u_time;
uniform float u_amplitude;
uniform float[64] u_data_arr;
void main() {
vUv = position;
x = abs(position.x);
y = abs(position.y);
float floor_x = round(x);
float floor_y = round(y);
float x_multiplier = (64.0 - x) / 4.0;
float y_multiplier = (64.0 - y) / 4.0;
z = sin(u_data_arr[int(floor_x)] / 40.0 + u_data_arr[int(floor_y)] / 40.0) * u_amplitude;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position.x, position.y, z, 1.0);
}
`,
fragment: `
varying float x;
varying float y;
varying float z;
varying vec3 vUv;
uniform float u_time;
uniform float[64] u_data_arr;
void main() {
// gl_FragColor = vec4((u_data_arr[32])/205.0, 0, (u_data_arr[8])/205.0, 1.0);
gl_FragColor = vec4((64.0 - abs(x)) / 32.0, (32.0 - abs(y)) / 32.0, (abs(x + y) / 2.0) / 32.0, 1.0);
}
`,
}
export default shaders