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https://github.com/koel/koel
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87 lines
2 KiB
TypeScript
87 lines
2 KiB
TypeScript
import { audioService } from '@/services'
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export class AudioAnalyzer {
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private bass = 0.0
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private mid = 0.0
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private high = 0.0
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private level = 0.0
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private history = 0.0
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private frame = 0
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private readonly frequencyBinCount: number
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// [!] this can't be read-only regardless of IDE's suggestion
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// noinspection TypeScriptFieldCanBeMadeReadonly
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private audioBuffer: Uint8Array
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private analyzer: AnalyserNode
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constructor () {
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this.analyzer = audioService.analyzer
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this.analyzer.fftSize = 128
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this.frequencyBinCount = this.analyzer.frequencyBinCount
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this.audioBuffer = new Uint8Array(this.frequencyBinCount)
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}
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update () {
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this.analyzer.getByteFrequencyData(this.audioBuffer)
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let bass = 0.0; let mid = 0.0; let high = 0.0
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if (this.audioBuffer[0] === 0) {
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// create a "pulse" effect on audio idle
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if (this.frame % 40 == (Math.floor(Math.random() * 40.0))) {
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bass = Math.random()
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mid = Math.random()
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high = Math.random()
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}
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} else {
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const passSize = this.frequencyBinCount / 3.0
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for (let i = 0; i < this.frequencyBinCount; i++) {
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const val = (this.audioBuffer[i] / 196.0) ** 3.0
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if (i < passSize) {
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bass += val
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} else if (i >= passSize && i < passSize * 2) {
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mid += val
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} else if (i >= passSize * 2) {
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high += val
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}
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}
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bass /= passSize
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mid /= passSize
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high /= passSize
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}
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this.bass = this.bass > bass ? this.bass * 0.96 : bass
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this.mid = this.mid > mid ? this.mid * 0.96 : mid
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this.high = this.high > high ? this.high * 0.96 : high
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this.level = (this.bass + this.mid + this.high) / 3.0
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this.history += this.level * 0.01 + 0.005
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this.frame++
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}
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getBass () {
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return this.bass || 0.0
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}
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getMid () {
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return this.mid || 0.0
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}
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getHigh () {
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return this.high || 0.0
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}
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getLevel () {
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return this.level || 0.0
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}
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getHistory () {
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return this.history || 0.0
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}
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}
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