import * as THREE from 'three' import { metallicTexture, normalTexture, roughnessTexture } from '../assets' export class ThreePBR { private readonly normalMap: THREE.Texture private readonly roughnessMap: THREE.Texture private readonly metallicMap: THREE.Texture private readonly normal = 1. private readonly roughness = .0 private readonly metallic = 1. private readonly exposure = 2. private readonly gamma = 2.2 constructor () { this.normalMap = new THREE.TextureLoader().load(normalTexture) this.normalMap.wrapS = THREE.ClampToEdgeWrapping this.normalMap.wrapT = THREE.ClampToEdgeWrapping this.normalMap.magFilter = THREE.LinearFilter this.normalMap.minFilter = THREE.LinearFilter this.roughnessMap = new THREE.TextureLoader().load(roughnessTexture) this.roughnessMap.wrapS = THREE.ClampToEdgeWrapping this.roughnessMap.wrapT = THREE.ClampToEdgeWrapping this.roughnessMap.magFilter = THREE.LinearFilter this.roughnessMap.minFilter = THREE.LinearFilter this.metallicMap = new THREE.TextureLoader().load(metallicTexture) this.metallicMap.wrapS = THREE.ClampToEdgeWrapping this.metallicMap.wrapT = THREE.ClampToEdgeWrapping this.metallicMap.magFilter = THREE.LinearFilter this.metallicMap.minFilter = THREE.LinearFilter } getNormalMap () { return this.normalMap } getRoughnessMap () { return this.roughnessMap } getMetallicMap () { return this.metallicMap } getExposure () { return this.exposure } getGamma () { return this.gamma } getNormal () { return this.normal } getRoughness () { return this.roughness } getMetallic () { return this.metallic } }