import _ from 'lodash'; import $ from 'jquery'; import sharedStore from '../stores/shared'; import queueStore from '../stores/queue'; import songStore from '../stores/song'; import artistStore from '../stores/artist'; import albumStore from '../stores/album'; import preferenceStore from '../stores/preference'; import ls from '../services/ls'; import config from '../config'; export default { app: null, player: null, $volumeInput: null, repeatModes: ['NO_REPEAT', 'REPEAT_ALL', 'REPEAT_ONE'], initialized: false, /** * Initialize the playback service for this whole Koel app. * * @param {Vue} app The root Vue component. */ init(app) { // We don't need to init this service twice, or the media events will be duplicated. if (this.initialized) { return; } this.app = app; plyr.setup({ controls: [], }); this.player = $('.player')[0].plyr; this.$volumeInput = $('#volumeRange'); /** * Listen to 'error' event on the audio player and play the next song if any. */ this.player.media.addEventListener('error', e => { this.playNext(); }, true); /** * Listen to 'input' event on the volume range control. * When user drags the volume control, this event will be triggered, and we * update the volume on the plyr object. */ this.$volumeInput.on('input', e => { this.setVolume($(e.target).val()); }); // Listen to 'ended' event on the audio player and play the next song in the queue. this.player.media.addEventListener('ended', e => { songStore.scrobble(queueStore.current()); if (preferenceStore.get('repeatMode') === 'REPEAT_ONE') { this.restart(); return; } this.playNext(); }); // On init, set the volume to the value found in the local storage. this.setVolume(preferenceStore.get('volume')); // Init the equalizer if supported. this.app.$broadcast('equalizer:init', this.player.media); this.initialized = true; }, /** * Play a song. Because * * So many adventures couldn't happen today, * So many songs we forgot to play * So many dreams swinging out of the blue * We'll let them come true * * @param {Object} song The song to play */ play(song) { if (!song) { return; } if (queueStore.current()) { queueStore.current().playbackState = 'stopped'; } song.playbackState = 'playing'; // Set the song as the current song queueStore.current(song); // Add it into the "recent" list songStore.addRecent(song); this.player.source(`${sharedStore.state.cdnUrl}api/${song.id}/play?jwt-token=${ls.get('jwt-token')}`); // We'll just "restart" playing the song, which will handle notification, scrobbling etc. this.restart(); }, /** * Restart playing a song. */ restart() { var song = queueStore.current(); // Record the UNIX timestamp the song start playing, for scrobbling purpose song.playStartTime = Math.floor(Date.now() / 1000); this.app.$broadcast('song:played', song); $('title').text(`${song.title} ♫ Koel`); $('.player audio').attr('title', `${song.album.artist.name} - ${song.title}`); this.player.restart(); this.player.play(); // Register the play to the server songStore.registerPlay(song); // Show the notification if we're allowed to if (!window.Notification || !preferenceStore.get('notify')) { return; } try { var notification = new Notification(`♫ ${song.title}`, { icon: song.album.cover, body: `${song.album.name} – ${song.album.artist.name}` }); notification.onclick = () => window.focus(); // Close the notif after 5 secs. window.setTimeout(() => notification.close(), 5000); } catch (e) { // Notification fails. // @link https://developer.mozilla.org/en-US/docs/Web/API/ServiceWorkerRegistration/showNotification } }, /** * Get the next song in the queue. * If we're in REPEAT_ALL mode and there's no next song, just get the first song. * * @return {Object} The song */ nextSong() { var next = queueStore.getNextSong(); if (next) { return next; } if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') { return queueStore.first(); } }, /** * Get the prev song in the queue. * If we're in REPEAT_ALL mode and there's no prev song, get the last song. * * @return {Object} The song */ prevSong() { var prev = queueStore.getPrevSong(); if (prev) { return prev; } if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') { return queueStore.last(); } }, /** * Circle through the repeat mode. * The selected mode will be stored into local storage as well. */ changeRepeatMode() { var i = this.repeatModes.indexOf(preferenceStore.get('repeatMode')) + 1; if (i >= this.repeatModes.length) { i = 0; } preferenceStore.set('repeatMode', this.repeatModes[i]); }, /** * Play the prev song in the queue, if one is found. * If the prev song is not found and the current mode is NO_REPEAT, we stop completely. */ playPrev() { // If the song's duration is greater than 5 seconds and we've passed 5 seconds into it // restart playing instead. if (this.player.media.currentTime > 5 && this.player.media.duration > 5) { this.player.seek(0); return; } var prev = this.prevSong(); if (!prev && preferenceStore.get('repeatMode') === 'NO_REPEAT') { this.stop(); return; } this.play(prev); }, /** * Play the next song in the queue, if one is found. * If the next song is not found and the current mode is NO_REPEAT, we stop completely. */ playNext() { var next = this.nextSong(); if (!next && preferenceStore.get('repeatMode') === 'NO_REPEAT') { // Nothing lasts forever, even cold November rain. this.stop(); return; } this.play(next); }, /** * Set the volume level. * * @param {Number} volume 0-10 * @param {Boolean=true} persist Whether the volume should be saved into local storage */ setVolume(volume, persist = true) { this.player.setVolume(volume); if (persist) { preferenceStore.set('volume', volume); } this.$volumeInput.val(volume); }, /** * Mute playback. */ mute() { this.setVolume(0, false); }, /** * Unmute playback. */ unmute() { // If the saved volume is 0, we unmute to the default level (7). if (preferenceStore.get('volume') === '0' || preferenceStore.get('volume') === 0) { preferenceStore.set('volume', 7); } this.setVolume(preferenceStore.get('volume')); }, /** * Completely stop playback. */ stop() { $('title').text(config.appTitle); this.player.pause(); this.player.seek(0); queueStore.current().playbackState = 'stopped'; }, /** * Pause playback. */ pause() { this.player.pause(); queueStore.current().playbackState = 'paused'; }, /** * Resume playback. */ resume() { this.player.play(); queueStore.current().playbackState = 'playing'; this.app.$broadcast('song:played', queueStore.current()); }, /** * Queue up songs (replace them into the queue) and start playing right away. * * @param {?Array.} songs An array of song objects. Defaults to all songs if null. * @param {Boolean=false} shuffle Whether to shuffle the songs before playing. */ queueAndPlay(songs = null, shuffle = false) { if (!songs) { songs = songStore.all(); } if (!songs.length) { return; } if (shuffle) { songs = _.shuffle(songs); } queueStore.queue(songs, true); this.app.loadMainView('queue'); // Wrap this inside a nextTick() to wait for the DOM to complete updating // and then play the first song in the queue. this.app.$nextTick(() => this.play(queueStore.first())); }, /** * Play the first song in the queue. * If the current queue is empty, try creating it by shuffling all songs. */ playFirstInQueue() { if (!queueStore.all().length) { this.queueAndPlay(); return; } this.play(queueStore.first()); }, /** * Play all songs by an artist. * * @param {Object} artist The artist object * @param {Boolean=true} shuffle Whether to shuffle the songs */ playAllByArtist(artist, shuffle = true) { this.queueAndPlay(artistStore.getSongsByArtist(artist), true); }, /** * Play all songs in an album. * * @param {Object} album The album object * @param {Boolean=true} shuffle Whether to shuffle the songs */ playAllInAlbum(album, shuffle = true) { this.queueAndPlay(album.songs, true); }, };