import * as THREE from 'three' export class ThreeSharedRenderer { public readonly camera: THREE.PerspectiveCamera public renderer!: THREE.WebGLRenderer public container: HTMLElement private timer: number private readonly resizeHandler: () => void constructor (container: HTMLElement) { this.container = container this.camera = new THREE.PerspectiveCamera(45, this.container.clientWidth / this.container.clientHeight, .1, 100) this.camera.position.z = 5 this.camera.updateProjectionMatrix() this.timer = 0 this.initRenderer() this.resizeHandler = this.resize.bind(this) window.addEventListener('resize', this.resizeHandler, false) } resize () { this.camera.aspect = this.container.clientWidth / this.container.clientHeight this.camera.updateProjectionMatrix() this.renderer.setPixelRatio(window.devicePixelRatio) this.renderer.setSize(this.container.clientWidth, this.container.clientHeight) } initRenderer () { this.renderer = new THREE.WebGLRenderer() this.renderer.setPixelRatio(window.devicePixelRatio) this.renderer.setSize(this.container.clientWidth, this.container.clientHeight) this.renderer.autoClear = true this.renderer.shadowMap.enabled = true this.renderer.shadowMap.type = THREE.PCFShadowMap this.container.appendChild(this.renderer.domElement) } render (queue: Closure[]) { for (let i = 0; i < queue.length; i++) { this.renderer.clearDepth() queue[i]() } this.timer += .001 if (this.timer > 999999.) { this.timer = 0. } } ziggleCam (frame: number) { const e = frame const nLoc = new THREE.Vector3( Math.sin(e), Math.cos(e * .9) * Math.sin(e * .7), Math.cos(e)).normalize() nLoc.multiplyScalar(8. + 2. * Math.sin(2. * e)) this.camera.position.copy(nLoc) this.camera.lookAt(0., 0., 0.) this.camera.updateProjectionMatrix() } getInverseMatrix () { return this.camera.matrixWorldInverse } getTimer () { return this.timer == undefined ? 0. : this.timer } getCamera () { return this.camera } destroy () { window.removeEventListener('resize', this.resizeHandler, false) this.renderer.dispose() } }