import isMobile from 'ismobilejs' import plyr from 'plyr' import { shuffle, throttle } from 'lodash' import { nextTick } from 'vue' import { commonStore, preferenceStore as preferences, queueStore, recentlyPlayedStore, songStore, userStore } from '@/stores' import { eventBus, isAudioContextSupported, logger } from '@/utils' import { audioService, socketService } from '@/services' import router from '@/router' /** * The number of seconds before the current song ends to start preload the next one. */ const PRELOAD_BUFFER = 30 const DEFAULT_VOLUME_VALUE = 7 const VOLUME_INPUT_SELECTOR = '#volumeInput' class PlaybackService { public player: Plyr private volumeInput: HTMLInputElement private repeatModes: RepeatMode[] = ['NO_REPEAT', 'REPEAT_ALL', 'REPEAT_ONE'] private initialized = false public init () { if (this.initialized) { return } this.initialized = true this.player = plyr.setup('.plyr', { controls: [] })[0] this.volumeInput = document.querySelector(VOLUME_INPUT_SELECTOR)! this.listenToMediaEvents(this.player.media) if (isAudioContextSupported) { try { this.setVolume(preferences.volume) } catch (e) { } audioService.init(this.player.media) eventBus.emit('INIT_EQUALIZER') } this.setMediaSessionActionHandlers() } private setMediaSessionActionHandlers () { if (!navigator.mediaSession) { return } navigator.mediaSession.setActionHandler('play', () => this.resume()) navigator.mediaSession.setActionHandler('pause', () => this.pause()) navigator.mediaSession.setActionHandler('previoustrack', () => this.playPrev()) navigator.mediaSession.setActionHandler('nexttrack', () => this.playNext()) } private listenToMediaEvents (mediaElement: HTMLMediaElement) { mediaElement.addEventListener('error', () => this.playNext(), true) mediaElement.addEventListener('ended', () => { if (commonStore.state.use_last_fm && userStore.current.preferences!.lastfm_session_key) { songStore.scrobble(queueStore.current!) } preferences.repeatMode === 'REPEAT_ONE' ? this.restart() : this.playNext() }) let timeUpdateHandler = () => { const currentSong = queueStore.current if (!currentSong) return if (!currentSong.play_count_registered && !this.isTranscoding) { // if we've passed 25% of the song, it's safe to say the song has been "played". // Refer to https://github.com/koel/koel/issues/1087 if (!mediaElement.duration || mediaElement.currentTime * 4 >= mediaElement.duration) { this.registerPlay(currentSong) } } const nextSong = queueStore.next if (!nextSong || nextSong.preloaded || this.isTranscoding) { return } if (mediaElement.duration && mediaElement.currentTime + PRELOAD_BUFFER > mediaElement.duration) { this.preload(nextSong) } } if (process.env.NODE_ENV !== 'test') { timeUpdateHandler = throttle(timeUpdateHandler, 1000) } mediaElement.addEventListener('timeupdate', timeUpdateHandler) } public registerPlay (song: Song) { recentlyPlayedStore.add(song) songStore.registerPlay(song) song.play_count_registered = true } public preload (song: Song) { const audioElement = document.createElement('audio') audioElement.setAttribute('src', songStore.getSourceUrl(song)) audioElement.setAttribute('preload', 'auto') audioElement.load() song.preloaded = true } /** * Play a song. Because * * So many adventures couldn't happen today, * So many songs we forgot to play * So many dreams swinging out of the blue * We'll let them come true */ public async play (song: Song) { document.title = `${song.title} ♫ Koel` this.player.media.setAttribute('title', `${song.artist_name} - ${song.title}`) if (queueStore.current) { queueStore.current.playback_state = 'Stopped' } song.playback_state = 'Playing' // Manually set the `src` attribute of the audio to prevent plyr from resetting // the audio media object and cause our equalizer to malfunction. this.player.media.src = songStore.getSourceUrl(song) // We'll just "restart" playing the song, which will handle notification, scrobbling etc. // Fixes #898 if (isAudioContextSupported) { await audioService.getContext().resume() } await this.restart() } public showNotification (song: Song) { if (!window.Notification || !preferences.notify) { return } try { const notification = new window.Notification(`♫ ${song.title}`, { icon: song.album_cover, body: `${song.album_name} – ${song.artist_name}` }) notification.onclick = () => window.focus() window.setTimeout(() => notification.close(), 5000) } catch (e) { // Notification fails. // @link https://developer.mozilla.org/en-US/docs/Web/API/ServiceWorkerRegistration/showNotification logger.error(e) } navigator.mediaSession.metadata = new MediaMetadata({ title: song.title, artist: song.artist_name, album: song.album_name, artwork: [ { src: song.album_cover, sizes: '256x256', type: 'image/png' } ] }) } public async restart () { const song = queueStore.current! this.showNotification(song) // Record the UNIX timestamp the song starts playing, for scrobbling purpose song.play_start_time = Math.floor(Date.now() / 1000) song.play_count_registered = false eventBus.emit('SONG_STARTED', song) socketService.broadcast('SOCKET_SONG', song) this.player.restart() try { await this.player.media.play() } catch (error) { // convert this into a warning, as an error will cause Cypress to fail the tests entirely logger.warn(error) } } public get isTranscoding () { return isMobile.any && preferences.transcodeOnMobile } /** * The next song in the queue. * If we're in REPEAT_ALL mode and there's no next song, just get the first song. */ public get next () { if (queueStore.next) { return queueStore.next } if (preferences.repeatMode === 'REPEAT_ALL') { return queueStore.first } } /** * The previous song in the queue. * If we're in REPEAT_ALL mode and there's no prev song, get the last song. */ public get previous () { if (queueStore.previous) { return queueStore.previous } if (preferences.repeatMode === 'REPEAT_ALL') { return queueStore.last } } /** * Circle through the repeat mode. * The selected mode will be stored into local storage as well. */ public changeRepeatMode () { let index = this.repeatModes.indexOf(preferences.repeatMode) + 1 if (index >= this.repeatModes.length) { index = 0 } preferences.repeatMode = this.repeatModes[index] } /** * Play the prev song in the queue, if one is found. * If the prev song is not found and the current mode is NO_REPEAT, we stop completely. */ public async playPrev () { // If the song's duration is greater than 5 seconds and we've passed 5 seconds into it, // restart playing instead. if (this.player.media.currentTime > 5 && queueStore.current!.length > 5) { this.player.restart() return } if (!this.previous && preferences.repeatMode === 'NO_REPEAT') { await this.stop() } else { this.previous && await this.play(this.previous) } } /** * Play the next song in the queue, if one is found. * If the next song is not found and the current mode is NO_REPEAT, we stop completely. */ public async playNext () { if (!this.next && preferences.repeatMode === 'NO_REPEAT') { await this.stop() // Nothing lasts forever, even cold November rain. } else { this.next && await this.play(this.next) } } public getVolume () { return preferences.volume } /** * @param {Number} volume 0-10 * @param {Boolean=true} persist Whether the volume should be saved into local storage */ public setVolume (volume: number, persist = true) { this.player.setVolume(volume) persist && (preferences.volume = volume) this.volumeInput.value = String(volume) } public mute () { this.setVolume(0, false) } public unmute () { preferences.volume = preferences.volume || DEFAULT_VOLUME_VALUE this.setVolume(preferences.volume) } public async stop () { document.title = 'Koel' this.player.pause() this.player.seek(0) if (queueStore.current) { queueStore.current.playback_state = 'Stopped' } socketService.broadcast('SOCKET_PLAYBACK_STOPPED') } public pause () { this.player.pause() queueStore.current!.playback_state = 'Paused' socketService.broadcast('SOCKET_SONG', queueStore.current) } public async resume () { try { await this.player.media.play() } catch (error) { logger.error(error) } queueStore.current!.playback_state = 'Playing' eventBus.emit('SONG_STARTED', queueStore.current) socketService.broadcast('SOCKET_SONG', queueStore.current) } public async toggle () { if (!queueStore.current) { await this.playFirstInQueue() return } if (queueStore.current.playback_state !== 'Playing') { await this.resume() return } this.pause() } /** * Queue up songs (replace them into the queue) and start playing right away. * * @param {?Song[]} songs An array of song objects. Defaults to all songs if null. * @param {Boolean=false} shuffled Whether to shuffle the songs before playing. */ public async queueAndPlay (songs: Song[], shuffled = false) { if (shuffled) { songs = shuffle(songs) } await this.stop() queueStore.replaceQueueWith(songs) // Wait for the DOM to complete updating and play the first song in the queue. await nextTick() router.go('queue') await this.play(queueStore.first) } public async playFirstInQueue () { queueStore.all.length && await this.play(queueStore.first) } } export const playbackService = new PlaybackService()