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chore: use "playable" as the terminology for Playback service
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commit
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1 changed files with 30 additions and 30 deletions
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@ -17,7 +17,7 @@ import { audioService, http, socketService, volumeManager } from '@/services'
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import { useEpisodeProgressTracking } from '@/composables'
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/**
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* The number of seconds before the current song ends to start preload the next one.
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* The number of seconds before the current playable ends to start preload the next one.
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*/
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const PRELOAD_BUFFER = 30
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@ -31,8 +31,8 @@ class PlaybackService {
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}
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/**
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* The next song in the queue.
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* If we're in REPEAT_ALL mode and there's no next song, just get the first song.
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* The next item in the queue.
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* If we're in REPEAT_ALL mode and there's no next item, just get the first item.
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*/
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public get next () {
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if (queueStore.next) {
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@ -45,8 +45,8 @@ class PlaybackService {
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}
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/**
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* The previous song in the queue.
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* If we're in REPEAT_ALL mode and there's no prev song, get the last song.
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* The previous item in the queue.
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* If we're in REPEAT_ALL mode and there's no prev item, get the last item.
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*/
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public get previous () {
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if (queueStore.previous) {
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@ -100,7 +100,7 @@ class PlaybackService {
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queueStore.queueIfNotQueued(playable)
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// If for any reason (most likely a bug), the requested song has been deleted, just attempt the next song.
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// If for any reason (most likely a bug), the requested song has been deleted, just attempt the next item in queue.
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if (isSong(playable) && playable.deleted) {
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logger.warn('Attempted to play a deleted song', playable)
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@ -124,7 +124,7 @@ class PlaybackService {
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this.player.media.src = songStore.getSourceUrl(playable)
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if (position === 0) {
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// We'll just "restart" playing the song, which will handle notification, scrobbling etc.
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// We'll just "restart" playing the item, which will handle notification, scrobbling etc.
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// Fixes #898
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await this.restart()
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} else {
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@ -177,7 +177,7 @@ class PlaybackService {
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const playable = queueStore.current!
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this.recordStartTime(playable)
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this.broadcastSong(playable)
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this.broadcast(playable)
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try {
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http.silently.put('queue/playback-status', {
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@ -211,11 +211,11 @@ class PlaybackService {
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}
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/**
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* Play the prev song in the queue, if one is found.
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* If the prev song is not found and the current mode is NO_REPEAT, we stop completely.
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* Play the prev item the queue, if one is found.
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* If there's no prev item and the current mode is NO_REPEAT, we stop completely.
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*/
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public async playPrev () {
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// If the song's duration is greater than 5 seconds, and we've passed 5 seconds into it,
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// If the item's duration is greater than 5 seconds, and we've passed 5 seconds into it,
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// restart playing instead.
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if (this.player.media.currentTime > 5 && queueStore.current!.length > 5) {
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this.player.restart()
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@ -231,8 +231,8 @@ class PlaybackService {
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}
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/**
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* Play the next song in the queue, if one is found.
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* If the next song is not found and the current mode is NO_REPEAT, we stop completely.
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* Play the next item in the queue, if one is found.
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* If there's no next item and the current mode is NO_REPEAT, we stop completely.
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*/
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public async playNext () {
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if (!this.next && preferences.repeat_mode === 'NO_REPEAT') {
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@ -263,16 +263,16 @@ class PlaybackService {
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}
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public async resume () {
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const song = queueStore.current!
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const playable = queueStore.current!
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if (!this.player.media.src) {
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// on first load when the queue is loaded from saved state, the player's src is empty
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// we need to properly set it as well as any kind of playback metadata
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this.player.media.src = songStore.getSourceUrl(song)
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this.player.media.src = songStore.getSourceUrl(playable)
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this.player.seek(commonStore.state.queue_state.playback_position);
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await this.setNowPlayingMeta(queueStore.current!)
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this.recordStartTime(song)
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this.recordStartTime(playable)
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}
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try {
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@ -284,7 +284,7 @@ class PlaybackService {
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queueStore.current!.playback_state = 'Playing'
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navigator.mediaSession && (navigator.mediaSession.playbackState = 'playing')
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this.broadcastSong(song)
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this.broadcast(playable)
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}
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public async toggle () {
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@ -346,7 +346,7 @@ class PlaybackService {
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song.play_count_registered = false
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}
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private broadcastSong (playable: Playable) {
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private broadcast (playable: Playable) {
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socketService.broadcast('SOCKET_SONG', playable)
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}
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@ -395,15 +395,15 @@ class PlaybackService {
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})
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let timeUpdateHandler = () => {
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const currentSong = queueStore.current
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const currentPlayable = queueStore.current
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if (!currentSong) return
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if (!currentPlayable) return
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if (!currentSong.play_count_registered && !this.isTranscoding) {
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// if we've passed 25% of the song, it's safe to say the song has been "played".
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if (!currentPlayable.play_count_registered && !this.isTranscoding) {
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// if we've passed 25% of the playable, it's safe to say it has been "played".
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// Refer to https://github.com/koel/koel/issues/1087
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if (!media.duration || media.currentTime * 4 >= media.duration) {
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this.registerPlay(currentSong)
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this.registerPlay(currentPlayable)
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}
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}
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@ -411,27 +411,27 @@ class PlaybackService {
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// every 5 seconds, we save the current playback position to the server
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try {
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http.silently.put('queue/playback-status', {
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song: currentSong.id,
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song: currentPlayable.id,
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position: Math.ceil(media.currentTime)
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})
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} catch (error: unknown) {
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logger.error(error)
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}
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// if the current song is an episode, we emit an event to update the progress on the client side as well
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if (isEpisode(currentSong)) {
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eventBus.emit('EPISODE_PROGRESS_UPDATED', currentSong, Math.ceil(media.currentTime))
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// if the current item is an episode, we emit an event to update the progress on the client side as well
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if (isEpisode(currentPlayable)) {
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eventBus.emit('EPISODE_PROGRESS_UPDATED', currentPlayable, Math.ceil(media.currentTime))
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}
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}
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const nextSong = queueStore.next
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const nextPlayable = queueStore.next
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if (!nextSong || nextSong.preloaded || this.isTranscoding) {
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if (!nextPlayable || nextPlayable.preloaded || this.isTranscoding) {
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return
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}
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if (media.duration && media.currentTime + PRELOAD_BUFFER > media.duration) {
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this.preload(nextSong)
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this.preload(nextPlayable)
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}
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}
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