chore: use "playable" as the terminology for Playback service

This commit is contained in:
Phan An 2024-09-15 17:57:55 +02:00
parent 8761bb4a35
commit 181b2dce3a

View file

@ -17,7 +17,7 @@ import { audioService, http, socketService, volumeManager } from '@/services'
import { useEpisodeProgressTracking } from '@/composables' import { useEpisodeProgressTracking } from '@/composables'
/** /**
* The number of seconds before the current song ends to start preload the next one. * The number of seconds before the current playable ends to start preload the next one.
*/ */
const PRELOAD_BUFFER = 30 const PRELOAD_BUFFER = 30
@ -31,8 +31,8 @@ class PlaybackService {
} }
/** /**
* The next song in the queue. * The next item in the queue.
* If we're in REPEAT_ALL mode and there's no next song, just get the first song. * If we're in REPEAT_ALL mode and there's no next item, just get the first item.
*/ */
public get next () { public get next () {
if (queueStore.next) { if (queueStore.next) {
@ -45,8 +45,8 @@ class PlaybackService {
} }
/** /**
* The previous song in the queue. * The previous item in the queue.
* If we're in REPEAT_ALL mode and there's no prev song, get the last song. * If we're in REPEAT_ALL mode and there's no prev item, get the last item.
*/ */
public get previous () { public get previous () {
if (queueStore.previous) { if (queueStore.previous) {
@ -100,7 +100,7 @@ class PlaybackService {
queueStore.queueIfNotQueued(playable) queueStore.queueIfNotQueued(playable)
// If for any reason (most likely a bug), the requested song has been deleted, just attempt the next song. // If for any reason (most likely a bug), the requested song has been deleted, just attempt the next item in queue.
if (isSong(playable) && playable.deleted) { if (isSong(playable) && playable.deleted) {
logger.warn('Attempted to play a deleted song', playable) logger.warn('Attempted to play a deleted song', playable)
@ -124,7 +124,7 @@ class PlaybackService {
this.player.media.src = songStore.getSourceUrl(playable) this.player.media.src = songStore.getSourceUrl(playable)
if (position === 0) { if (position === 0) {
// We'll just "restart" playing the song, which will handle notification, scrobbling etc. // We'll just "restart" playing the item, which will handle notification, scrobbling etc.
// Fixes #898 // Fixes #898
await this.restart() await this.restart()
} else { } else {
@ -177,7 +177,7 @@ class PlaybackService {
const playable = queueStore.current! const playable = queueStore.current!
this.recordStartTime(playable) this.recordStartTime(playable)
this.broadcastSong(playable) this.broadcast(playable)
try { try {
http.silently.put('queue/playback-status', { http.silently.put('queue/playback-status', {
@ -211,11 +211,11 @@ class PlaybackService {
} }
/** /**
* Play the prev song in the queue, if one is found. * Play the prev item the queue, if one is found.
* If the prev song is not found and the current mode is NO_REPEAT, we stop completely. * If there's no prev item and the current mode is NO_REPEAT, we stop completely.
*/ */
public async playPrev () { public async playPrev () {
// If the song's duration is greater than 5 seconds, and we've passed 5 seconds into it, // If the item's duration is greater than 5 seconds, and we've passed 5 seconds into it,
// restart playing instead. // restart playing instead.
if (this.player.media.currentTime > 5 && queueStore.current!.length > 5) { if (this.player.media.currentTime > 5 && queueStore.current!.length > 5) {
this.player.restart() this.player.restart()
@ -231,8 +231,8 @@ class PlaybackService {
} }
/** /**
* Play the next song in the queue, if one is found. * Play the next item in the queue, if one is found.
* If the next song is not found and the current mode is NO_REPEAT, we stop completely. * If there's no next item and the current mode is NO_REPEAT, we stop completely.
*/ */
public async playNext () { public async playNext () {
if (!this.next && preferences.repeat_mode === 'NO_REPEAT') { if (!this.next && preferences.repeat_mode === 'NO_REPEAT') {
@ -263,16 +263,16 @@ class PlaybackService {
} }
public async resume () { public async resume () {
const song = queueStore.current! const playable = queueStore.current!
if (!this.player.media.src) { if (!this.player.media.src) {
// on first load when the queue is loaded from saved state, the player's src is empty // on first load when the queue is loaded from saved state, the player's src is empty
// we need to properly set it as well as any kind of playback metadata // we need to properly set it as well as any kind of playback metadata
this.player.media.src = songStore.getSourceUrl(song) this.player.media.src = songStore.getSourceUrl(playable)
this.player.seek(commonStore.state.queue_state.playback_position); this.player.seek(commonStore.state.queue_state.playback_position);
await this.setNowPlayingMeta(queueStore.current!) await this.setNowPlayingMeta(queueStore.current!)
this.recordStartTime(song) this.recordStartTime(playable)
} }
try { try {
@ -284,7 +284,7 @@ class PlaybackService {
queueStore.current!.playback_state = 'Playing' queueStore.current!.playback_state = 'Playing'
navigator.mediaSession && (navigator.mediaSession.playbackState = 'playing') navigator.mediaSession && (navigator.mediaSession.playbackState = 'playing')
this.broadcastSong(song) this.broadcast(playable)
} }
public async toggle () { public async toggle () {
@ -346,7 +346,7 @@ class PlaybackService {
song.play_count_registered = false song.play_count_registered = false
} }
private broadcastSong (playable: Playable) { private broadcast (playable: Playable) {
socketService.broadcast('SOCKET_SONG', playable) socketService.broadcast('SOCKET_SONG', playable)
} }
@ -395,15 +395,15 @@ class PlaybackService {
}) })
let timeUpdateHandler = () => { let timeUpdateHandler = () => {
const currentSong = queueStore.current const currentPlayable = queueStore.current
if (!currentSong) return if (!currentPlayable) return
if (!currentSong.play_count_registered && !this.isTranscoding) { if (!currentPlayable.play_count_registered && !this.isTranscoding) {
// if we've passed 25% of the song, it's safe to say the song has been "played". // if we've passed 25% of the playable, it's safe to say it has been "played".
// Refer to https://github.com/koel/koel/issues/1087 // Refer to https://github.com/koel/koel/issues/1087
if (!media.duration || media.currentTime * 4 >= media.duration) { if (!media.duration || media.currentTime * 4 >= media.duration) {
this.registerPlay(currentSong) this.registerPlay(currentPlayable)
} }
} }
@ -411,27 +411,27 @@ class PlaybackService {
// every 5 seconds, we save the current playback position to the server // every 5 seconds, we save the current playback position to the server
try { try {
http.silently.put('queue/playback-status', { http.silently.put('queue/playback-status', {
song: currentSong.id, song: currentPlayable.id,
position: Math.ceil(media.currentTime) position: Math.ceil(media.currentTime)
}) })
} catch (error: unknown) { } catch (error: unknown) {
logger.error(error) logger.error(error)
} }
// if the current song is an episode, we emit an event to update the progress on the client side as well // if the current item is an episode, we emit an event to update the progress on the client side as well
if (isEpisode(currentSong)) { if (isEpisode(currentPlayable)) {
eventBus.emit('EPISODE_PROGRESS_UPDATED', currentSong, Math.ceil(media.currentTime)) eventBus.emit('EPISODE_PROGRESS_UPDATED', currentPlayable, Math.ceil(media.currentTime))
} }
} }
const nextSong = queueStore.next const nextPlayable = queueStore.next
if (!nextSong || nextSong.preloaded || this.isTranscoding) { if (!nextPlayable || nextPlayable.preloaded || this.isTranscoding) {
return return
} }
if (media.duration && media.currentTime + PRELOAD_BUFFER > media.duration) { if (media.duration && media.currentTime + PRELOAD_BUFFER > media.duration) {
this.preload(nextSong) this.preload(nextPlayable)
} }
} }