mirror of
https://github.com/koel/koel
synced 2024-12-21 01:53:11 +00:00
292 lines
7.3 KiB
JavaScript
292 lines
7.3 KiB
JavaScript
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import _ from 'lodash';
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import $ from 'jquery';
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import queueStore from '../stores/queue';
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import songStore from '../stores/song';
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import preferenceStore from '../stores/preference';
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import config from '../config';
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export default {
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app: null,
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player: null,
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$volumeInput: null,
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repeatModes: ['NO_REPEAT', 'REPEAT_ALL', 'REPEAT_ONE'],
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/**
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* Initialize the playback service for this whole Koel app.
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*
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* @param object app The root Vue component.
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*/
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init(app) {
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this.app = app;
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plyr.setup({
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controls: [],
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});
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this.player = $('.player')[0].plyr;
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this.$volumeInput = $('#volumeRange');
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/**
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* Listen to 'error' event on the audio player and play the next song if any.
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* We don't care about network error capturing here, since every play() call
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* comes with a POST to api/interaction/play. If the user is not logged in anymore,
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* this call will result in a 401, following by a redirection to our login page.
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*/
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this.player.media.addEventListener('error', e => {
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this.playNext();
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});
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/**
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* Listen to 'input' event on the volume range control.
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* When user drags the volume control, this event will be triggered, and we
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* update the volume on the plyr object.
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*/
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this.$volumeInput.on('input', e => {
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this.setVolume($(e.target).val());
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});
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// Listen to 'ended' event on the audio player and play the next song in the queue.
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this.player.media.addEventListener('ended', e => {
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if (preferenceStore.get('repeatMode') === 'REPEAT_ONE') {
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this.player.restart();
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this.player.play();
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return;
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}
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this.playNext();
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});
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// On init, set the volume to the value found in the local storage.
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this.setVolume(preferenceStore.get('volume'));
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},
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/**
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* Play a song. Because
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*
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* So many adventures couldn't happen today,
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* So many songs we forgot to play
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* So many dreams swinging out of the blue
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* We'll let them come true
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*
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* @param object song The song to play
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*/
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play(song) {
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if (!song) {
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return;
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}
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// Set the song as the current song
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queueStore.current(song);
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this.app.$broadcast('song:play', song);
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$('title').text(`${song.title} ♫ Koel`);
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this.player.source(`/api/${song.id}/play`);
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this.player.play();
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// Register the play count to the server
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songStore.registerPlay(song);
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// Show the notification if we're allowed to
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if (!window.Notification || !preferenceStore.get('notify')) {
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return;
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}
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var notification = new Notification(`♫ ${song.title}`, {
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icon: song.album.cover,
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body: `${song.album.name} – ${song.album.artist.name}`
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});
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window.setTimeout(() => {
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notification.close();
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}, 5000);
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},
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/**
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* Get the next song in the queue.
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* If we're in REPEAT_ALL mode and there's no next song, just get the first song.
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*/
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nextSong() {
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var next = queueStore.getNextSong();
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if (next) {
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return next;
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}
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if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') {
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return queueStore.first();
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}
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},
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/**
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* Get the prev song in the queue.
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* If we're in REPEAT_ALL mode and there's no prev song, get the last song.
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*/
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prevSong() {
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var prev = queueStore.getPrevSong();
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if (prev) {
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return prev;
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}
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if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') {
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return queueStore.last();
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}
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},
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/**
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* Circle through the repeat mode.
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* The selected mode will be stored into local storage as well.
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*/
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changeRepeatMode() {
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var i = this.repeatModes.indexOf(preferenceStore.get('repeatMode')) + 1;
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if (i >= this.repeatModes.length) {
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i = 0;
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}
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preferenceStore.set('repeatMode', this.repeatModes[i]);
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},
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/**
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* Play the prev song in the queue, if one is found.
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* If the prev song is not found and the current mode is NO_REPEAT, we stop completely.
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*/
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playPrev() {
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var prev = this.prevSong();
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if (!prev && preferenceStore.get('repeatMode') === 'NO_REPEAT') {
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this.stop();
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return;
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}
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this.play(prev);
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},
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/**
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* Play the next song in the queue, if one is found.
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* If the next song is not found and the current mode is NO_REPEAT, we stop completely.
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*/
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playNext() {
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var next = this.nextSong();
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if (!next && preferenceStore.get('repeatMode') === 'NO_REPEAT') {
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// Nothing lasts forever, even cold November rain.
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this.stop();
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return;
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}
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this.play(next);
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},
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/**
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* Set the volume level.
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*
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* @param integer volume 0-10
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* @param boolean persist Whether the volume should be saved into local storage
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*/
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setVolume(volume, persist = true) {
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this.player.setVolume(volume);
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if (persist) {
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preferenceStore.set('volume', volume);
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}
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this.$volumeInput.val(volume);
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},
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/**
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* Mute playback.
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*/
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mute() {
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this.setVolume(0, false);
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},
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/**
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* Unmute playback.
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*/
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unmute() {
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// If the saved volume is 0, we unmute to the default level (7).
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if (preferenceStore.get('volume') === '0' || preferenceStore.get('volume') === 0) {
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preferenceStore.set('volume', 7);
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}
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this.setVolume(preferenceStore.get('volume'));
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},
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/**
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* Completely stop playback.
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*/
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stop() {
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$('title').text(config.appTitle);
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this.player.pause();
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this.player.seek(0);
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this.app.$broadcast('song:stop');
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},
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/**
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* Pause playback.
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*/
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pause() {
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this.player.pause();
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},
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/**
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* Resume playback.
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*/
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resume() {
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this.player.play();
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},
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/**
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* Queue up songs (replace them into the queue) and start playing right away.
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*
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* @param array|null songs An array of song objects. Defaults to all songs if null.
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* @param bool shuffle Whether to shuffle the songs before playing.
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*/
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queueAndPlay(songs = null, shuffle = false) {
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if (!songs) {
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songs = songStore.all();
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}
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if (!songs.length) {
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return;
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}
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if (shuffle) {
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songs = _.shuffle(songs);
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}
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queueStore.clear();
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queueStore.queue(songs, true);
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this.app.loadMainView('queue');
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// Wrap this inside a nextTick() to wait for the DOM to complete updating
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// and then play the first song in the queue.
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Vue.nextTick(() => {
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this.play(queueStore.first());
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});
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},
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/**
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* Play the first song in the queue.
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* If the current queue is empty, try creating it by shuffling all songs.
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*/
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playFirstInQueue() {
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if (!queueStore.all().length) {
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this.queueAndPlay();
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return;
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}
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this.play(queueStore.first());
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},
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};
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