mirror of
https://github.com/koel/koel
synced 2024-12-21 10:03:10 +00:00
122 lines
3 KiB
TypeScript
122 lines
3 KiB
TypeScript
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import * as THREE from 'three'
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import shaders from './shaders'
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import planeMeshParameters from './planeMeshParameters'
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import { audioService } from '@/services'
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export const init = (container: HTMLElement) => {
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const uniforms = {
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u_time: {
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type: 'f',
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value: 2.0
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},
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u_amplitude: {
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type: 'f',
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value: 4.0
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},
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u_data_arr: {
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type: 'float[64]',
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value: new Uint8Array()
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}
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}
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const analyser = audioService.analyzer
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analyser.fftSize = 1024
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const dataArray = new Uint8Array(analyser.frequencyBinCount)
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const width = container.clientWidth
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const height = container.clientHeight
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const scene = new THREE.Scene()
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const ambientLight = new THREE.AmbientLight(0xaaaaaa)
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ambientLight.castShadow = false
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const spotLight = new THREE.SpotLight(0xffffff)
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spotLight.intensity = 0.9
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spotLight.position.set(-10, 40, 20)
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spotLight.castShadow = true
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const camera = new THREE.PerspectiveCamera(
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85,
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width / height,
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1,
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1000
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)
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camera.position.z = 80
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const renderer = new THREE.WebGLRenderer()
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renderer.setSize(width, height)
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renderer.setClearAlpha(0)
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container.appendChild(renderer.domElement)
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const planeGeometry = new THREE.PlaneGeometry(64, 64, 64, 64)
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const planeMaterial = new THREE.ShaderMaterial({
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uniforms,
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vertexShader: shaders.vertex,
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fragmentShader: shaders.fragment,
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wireframe: true
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})
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planeMeshParameters.forEach(item => {
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const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial)
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if (item.rotation.x == undefined) {
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planeMesh.rotation.y = item.rotation.y
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} else {
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planeMesh.rotation.x = item.rotation.x
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}
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planeMesh.scale.x = item.scale
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planeMesh.scale.y = item.scale
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planeMesh.scale.z = item.scale
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planeMesh.position.x = item.position.x
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planeMesh.position.y = item.position.y
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planeMesh.position.z = item.position.z
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scene.add(planeMesh)
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})
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scene.add(ambientLight)
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scene.add(spotLight)
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const render = () => {
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analyser.getByteFrequencyData(dataArray)
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uniforms.u_data_arr.value = dataArray
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camera.rotation.z += 0.001
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renderer.render(scene, camera)
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}
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const animate = () => {
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requestAnimationFrame(animate)
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render()
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}
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const windowResizeHandler = () => {
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const width = container.clientWidth
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const height = container.clientHeight
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renderer.setSize(width, height)
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camera.aspect = width / height
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camera.updateProjectionMatrix()
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renderer.domElement.width = width
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renderer.domElement.height = height
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}
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const wheelHandler = event => {
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const val = camera.position.z + event.deltaY / 100
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camera.position.z = Math.min(Math.max(val, 0), 256)
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}
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window.addEventListener('resize', windowResizeHandler)
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document.addEventListener('wheel', wheelHandler)
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animate()
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return () => {
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renderer.domElement.remove()
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renderer.dispose()
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window.removeEventListener('resize', windowResizeHandler)
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document.removeEventListener('wheel', wheelHandler)
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}
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}
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