mirror of
https://github.com/koel/koel
synced 2024-12-21 10:03:10 +00:00
37 lines
1.1 KiB
TypeScript
37 lines
1.1 KiB
TypeScript
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const shaders = {
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vertex: `
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varying float x;
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varying float y;
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varying float z;
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varying vec3 vUv;
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uniform float u_time;
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uniform float u_amplitude;
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uniform float[64] u_data_arr;
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void main() {
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vUv = position;
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x = abs(position.x);
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y = abs(position.y);
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float floor_x = round(x);
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float floor_y = round(y);
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float x_multiplier = (64.0 - x) / 4.0;
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float y_multiplier = (64.0 - y) / 4.0;
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z = sin(u_data_arr[int(floor_x)] / 40.0 + u_data_arr[int(floor_y)] / 40.0) * u_amplitude;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position.x, position.y, z, 1.0);
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}
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`,
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fragment: `
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varying float x;
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varying float y;
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varying float z;
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varying vec3 vUv;
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uniform float u_time;
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uniform float[64] u_data_arr;
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void main() {
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// gl_FragColor = vec4((u_data_arr[32])/205.0, 0, (u_data_arr[8])/205.0, 1.0);
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gl_FragColor = vec4((64.0 - abs(x)) / 32.0, (32.0 - abs(y)) / 32.0, (abs(x + y) / 2.0) / 32.0, 1.0);
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}
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`
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}
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export default shaders
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