koel/resources/assets/js/components/screens/QueueScreen.vue

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<template>
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<ScreenBase>
<template #header>
<ScreenHeader :layout="songs.length === 0 ? 'collapsed' : headerLayout">
Current Queue
<ControlsToggle v-model="showingControls" />
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<template #thumbnail>
<ThumbnailStack :thumbnails="thumbnails" />
</template>
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<template v-if="songs.length" #meta>
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<span>{{ pluralize(songs, 'item') }}</span>
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<span>{{ duration }}</span>
</template>
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<template #controls>
<SongListControls
v-if="songs.length && (!isPhone || showingControls)"
:config="config"
@filter="applyFilter"
@clear-queue="clearQueue"
@play-all="playAll"
@play-selected="playSelected"
/>
</template>
</ScreenHeader>
</template>
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<SongListSkeleton v-if="loading" class="-m-6" />
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<SongList
v-if="songs.length"
ref="songList"
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class="-m-6"
@reorder="onReorder"
@press:delete="removeSelected"
@press:enter="onPressEnter"
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@scroll-breakpoint="onScrollBreakpoint"
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/>
<ScreenEmptyState v-else>
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<template #icon>
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<Icon :icon="faCoffee" />
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</template>
No songs queued.
<span v-if="libraryNotEmpty" class="d-block secondary">
How about
<a class="start" @click.prevent="shuffleSome">playing some random songs</a>?
</span>
</ScreenEmptyState>
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</ScreenBase>
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</template>
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<script lang="ts" setup>
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import { faCoffee } from '@fortawesome/free-solid-svg-icons'
import { computed, ref, toRef } from 'vue'
import { pluralize } from '@/utils'
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import { commonStore, queueStore, songStore } from '@/stores'
import { cache, playbackService } from '@/services'
import { useErrorHandler, useRouter, useSongList, useSongListControls } from '@/composables'
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import ScreenHeader from '@/components/ui/ScreenHeader.vue'
import ScreenEmptyState from '@/components/ui/ScreenEmptyState.vue'
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import SongListSkeleton from '@/components/ui/skeletons/SongListSkeleton.vue'
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import ScreenBase from '@/components/screens/ScreenBase.vue'
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const { go, onScreenActivated } = useRouter()
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const {
SongList,
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ControlsToggle,
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ThumbnailStack,
headerLayout,
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songs,
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songList,
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duration,
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thumbnails,
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selectedPlayables,
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showingControls,
isPhone,
playSelected,
applyFilter,
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onScrollBreakpoint
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} = useSongList(toRef(queueStore.state, 'playables'), { type: 'Queue' }, { reorderable: true, sortable: false })
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const { SongListControls, config } = useSongListControls('Queue')
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const loading = ref(false)
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const libraryNotEmpty = computed(() => commonStore.state.song_count > 0)
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const playAll = async (shuffle = true) => {
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playbackService.queueAndPlay(songs.value, shuffle)
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go('queue')
}
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const shuffleSome = async () => {
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try {
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loading.value = true
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await queueStore.fetchRandom()
await playbackService.playFirstInQueue()
} catch (error: unknown) {
useErrorHandler('dialog').handleHttpError(error)
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} finally {
loading.value = false
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}
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}
const clearQueue = () => {
playbackService.stop()
queueStore.clear()
}
const removeSelected = () => {
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if (!selectedPlayables.value.length) return
const currentSongId = queueStore.current?.id
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queueStore.unqueue(selectedPlayables.value)
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if (currentSongId && selectedPlayables.value.find(({ id }) => id === currentSongId)) {
playbackService.playNext()
}
}
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const onPressEnter = () => selectedPlayables.value.length && playbackService.play(selectedPlayables.value[0])
const onReorder = (target: Playable, type: MoveType) => queueStore.move(selectedPlayables.value, target, type)
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onScreenActivated('Queue', async () => {
if (!cache.get('song-to-queue')) {
return
}
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let song: Playable | undefined
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try {
loading.value = true
song = await songStore.resolve(cache.get('song-to-queue')!)
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if (!song) {
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throw 'Song not found'
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}
} catch (error: unknown) {
useErrorHandler('dialog').handleHttpError(error)
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return
} finally {
cache.remove('song-to-queue')
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loading.value = false
}
queueStore.clearSilently()
queueStore.queue(song!)
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})
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</script>