koel/resources/assets/js/services/playback.js

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import { shuffle } from 'lodash';
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import $ from 'jquery';
import queueStore from '../stores/queue';
import songStore from '../stores/song';
import artistStore from '../stores/artist';
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import preferenceStore from '../stores/preference';
import config from '../config';
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import plyr from 'plyr';
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export default {
app: null,
player: null,
$volumeInput: null,
repeatModes: ['NO_REPEAT', 'REPEAT_ALL', 'REPEAT_ONE'],
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initialized: false,
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/**
* Initialize the playback service for this whole Koel app.
*
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* @param {Vue} app The root Vue component.
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*/
init(app) {
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// We don't need to init this service twice, or the media events will be duplicated.
if (this.initialized) {
return;
}
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this.app = app;
this.player = plyr.setup({
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controls: [],
})[0];
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this.audio = $('audio');
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this.$volumeInput = $('#volumeRange');
/**
* Listen to 'error' event on the audio player and play the next song if any.
*/
document.querySelector('.plyr').addEventListener('error', e => {
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this.playNext();
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}, true);
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/**
* Listen to 'ended' event on the audio player and play the next song in the queue.
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*/
document.querySelector('.plyr').addEventListener('ended', e => {
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songStore.scrobble(queueStore.current);
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if (preferenceStore.get('repeatMode') === 'REPEAT_ONE') {
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this.restart();
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return;
}
this.playNext();
});
/**
* Attempt to preload the next song if the current song is about to end.
*/
document.querySelector('.plyr').addEventListener('timeupdate', e => {
if (!this.player.media.duration || this.player.media.currentTime + 10 < this.player.media.duration) {
return;
}
// The current song has only 10 seconds left to play.
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const nextSong = queueStore.next;
if (!nextSong || nextSong.preloaded) {
return;
}
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const $preloader = $('<audio>');
$preloader.attr('src', songStore.getSourceUrl(nextSong));
nextSong.preloaded = true;
});
/**
* Listen to 'input' event on the volume range control.
* When user drags the volume control, this event will be triggered, and we
* update the volume on the plyr object.
*/
this.$volumeInput.on('input', e => {
this.setVolume($(e.target).val());
});
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// On init, set the volume to the value found in the local storage.
this.setVolume(preferenceStore.get('volume'));
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// Init the equalizer if supported.
this.app.$broadcast('equalizer:init', this.player.media);
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this.initialized = true;
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},
/**
* Play a song. Because
*
* So many adventures couldn't happen today,
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* So many songs we forgot to play
* So many dreams swinging out of the blue
* We'll let them come true
*
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* @param {Object} song The song to play
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*/
play(song) {
if (!song) {
return;
}
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if (queueStore.current) {
queueStore.current.playbackState = 'stopped';
}
song.playbackState = 'playing';
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// Set the song as the current song
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queueStore.current = song;
// Add it into the "recent" list
songStore.addRecent(song);
// Manually set the `src` attribute of the audio to prevent plyr from resetting
// the audio media object and cause our equalizer to malfunction.
this.player.media.src = songStore.getSourceUrl(song);
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$('title').text(`${song.title}${config.appTitle}`);
$('.plyr audio').attr('title', `${song.album.artist.name} - ${song.title}`);
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// We'll just "restart" playing the song, which will handle notification, scrobbling etc.
this.restart();
},
/**
* Restart playing a song.
*/
restart() {
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const song = queueStore.current;
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// Record the UNIX timestamp the song start playing, for scrobbling purpose
song.playStartTime = Math.floor(Date.now() / 1000);
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this.app.$broadcast('song:played', song);
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this.player.restart();
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this.player.play();
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// Register the play to the server
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songStore.registerPlay(song);
// Show the notification if we're allowed to
if (!window.Notification || !preferenceStore.get('notify')) {
return;
}
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try {
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const notification = new Notification(`${song.title}`, {
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icon: song.album.cover,
body: `${song.album.name} ${song.album.artist.name}`
});
notification.onclick = () => window.focus();
// Close the notif after 5 secs.
window.setTimeout(() => notification.close(), 5000);
} catch (e) {
// Notification fails.
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// @link https://developer.mozilla.org/en-US/docs/Web/API/ServiceWorkerRegistration/showNotification
}
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},
/**
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* The next song in the queue.
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* If we're in REPEAT_ALL mode and there's no next song, just get the first song.
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*
* @return {Object} The song
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*/
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get next() {
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const next = queueStore.next;
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if (next) {
return next;
}
if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') {
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return queueStore.first;
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}
},
/**
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* The previous song in the queue.
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* If we're in REPEAT_ALL mode and there's no prev song, get the last song.
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*
* @return {Object} The song
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*/
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get previous() {
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const prev = queueStore.previous;
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if (prev) {
return prev;
}
if (preferenceStore.get('repeatMode') === 'REPEAT_ALL') {
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return queueStore.last;
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}
},
/**
* Circle through the repeat mode.
* The selected mode will be stored into local storage as well.
*/
changeRepeatMode() {
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let idx = this.repeatModes.indexOf(preferenceStore.get('repeatMode')) + 1;
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if (idx >= this.repeatModes.length) {
idx = 0;
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}
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preferenceStore.set('repeatMode', this.repeatModes[idx]);
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},
/**
* Play the prev song in the queue, if one is found.
* If the prev song is not found and the current mode is NO_REPEAT, we stop completely.
*/
playPrev() {
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// If the song's duration is greater than 5 seconds and we've passed 5 seconds into it,
// restart playing instead.
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if (this.player.media.currentTime > 5 && queueStore.current.length > 5) {
this.player.restart();
return;
}
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const prev = this.previous;
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if (!prev && preferenceStore.get('repeatMode') === 'NO_REPEAT') {
this.stop();
return;
}
this.play(prev);
},
/**
* Play the next song in the queue, if one is found.
* If the next song is not found and the current mode is NO_REPEAT, we stop completely.
*/
playNext() {
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const next = this.next;
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if (!next && preferenceStore.get('repeatMode') === 'NO_REPEAT') {
// Nothing lasts forever, even cold November rain.
this.stop();
return;
}
this.play(next);
},
/**
* Set the volume level.
*
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* @param {Number} volume 0-10
* @param {Boolean=true} persist Whether the volume should be saved into local storage
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*/
setVolume(volume, persist = true) {
this.player.setVolume(volume);
if (persist) {
preferenceStore.set('volume', volume);
}
this.$volumeInput.val(volume);
},
/**
* Mute playback.
*/
mute() {
this.setVolume(0, false);
},
/**
* Unmute playback.
*/
unmute() {
// If the saved volume is 0, we unmute to the default level (7).
if (preferenceStore.get('volume') === '0' || preferenceStore.get('volume') === 0) {
preferenceStore.set('volume', 7);
}
this.setVolume(preferenceStore.get('volume'));
},
/**
* Completely stop playback.
*/
stop() {
$('title').text(config.appTitle);
this.player.pause();
this.player.seek(0);
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if (queueStore.current) {
queueStore.current.playbackState = 'stopped';
}
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},
/**
* Pause playback.
*/
pause() {
this.player.pause();
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queueStore.current.playbackState = 'paused';
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},
/**
* Resume playback.
*/
resume() {
this.player.play();
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queueStore.current.playbackState = 'playing';
this.app.$broadcast('song:played', queueStore.current);
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},
/**
* Queue up songs (replace them into the queue) and start playing right away.
*
* @param {?Array.<Object>} songs An array of song objects. Defaults to all songs if null.
* @param {Boolean=false} shuffled Whether to shuffle the songs before playing.
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*/
queueAndPlay(songs = null, shuffled = false) {
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if (!songs) {
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songs = songStore.all;
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}
if (!songs.length) {
return;
}
if (shuffled) {
songs = shuffle(songs);
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}
queueStore.queue(songs, true);
this.app.loadMainView('queue');
// Wrap this inside a nextTick() to wait for the DOM to complete updating
// and then play the first song in the queue.
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this.app.$nextTick(() => this.play(queueStore.first));
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},
/**
* Play the first song in the queue.
* If the current queue is empty, try creating it by shuffling all songs.
*/
playFirstInQueue() {
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if (!queueStore.all.length) {
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this.queueAndPlay();
return;
}
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this.play(queueStore.first);
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},
/**
* Play all songs by an artist.
*
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* @param {Object} artist The artist object
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* @param {Boolean=true} shuffle Whether to shuffle the songs
*/
playAllByArtist(artist, shuffle = true) {
this.queueAndPlay(artistStore.getSongsByArtist(artist), true);
},
/**
* Play all songs in an album.
*
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* @param {Object} album The album object
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* @param {Boolean=true} shuffle Whether to shuffle the songs
*/
playAllInAlbum(album, shuffle = true) {
this.queueAndPlay(album.songs, true);
},
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};