koel/resources/assets/js/components/screens/QueueScreen.vue

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<template>
<section id="queueWrapper">
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<ScreenHeader :layout="songs.length === 0 ? 'collapsed' : headerLayout">
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Current Queue
<ControlsToggle v-model="showingControls"/>
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<template v-slot:thumbnail>
<ThumbnailStack :thumbnails="thumbnails"/>
</template>
<template v-if="songs.length" v-slot:meta>
<span>{{ pluralize(songs, 'song') }}</span>
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<span>{{ duration }}</span>
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</template>
<template v-slot:controls>
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<SongListControls
v-if="songs.length && (!isPhone || showingControls)"
:config="controlConfig"
@clearQueue="clearQueue"
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@playAll="playAll"
@playSelected="playSelected"
/>
</template>
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</ScreenHeader>
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<SongListSkeleton v-if="loading"/>
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<SongList
v-if="songs.length"
ref="songList"
@reorder="onReorder"
@press:delete="removeSelected"
@press:enter="onPressEnter"
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@scroll-breakpoint="onScrollBreakpoint"
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/>
<ScreenEmptyState v-else>
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<template v-slot:icon>
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<icon :icon="faCoffee"/>
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</template>
No songs queued.
<span v-if="libraryNotEmpty" class="d-block secondary">
How about
<a class="start" data-testid="shuffle-library" @click.prevent="shuffleSome">playing some random songs</a>?
</span>
</ScreenEmptyState>
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</section>
</template>
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<script lang="ts" setup>
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import { faCoffee } from '@fortawesome/free-solid-svg-icons'
import { computed, ref, toRef } from 'vue'
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import { eventBus, logger, pluralize, requireInjection } from '@/utils'
import { commonStore, queueStore, songStore } from '@/stores'
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import { playbackService } from '@/services'
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import { useSongList } from '@/composables'
import { DialogBoxKey, RouterKey } from '@/symbols'
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import ScreenHeader from '@/components/ui/ScreenHeader.vue'
import ScreenEmptyState from '@/components/ui/ScreenEmptyState.vue'
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import SongListSkeleton from '@/components/ui/skeletons/SongListSkeleton.vue'
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const dialog = requireInjection(DialogBoxKey)
const router = requireInjection(RouterKey)
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const controlConfig: Partial<SongListControlsConfig> = { clearQueue: true }
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const {
SongList,
SongListControls,
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ControlsToggle,
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ThumbnailStack,
headerLayout,
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songs,
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songList,
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duration,
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thumbnails,
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selectedSongs,
showingControls,
isPhone,
playSelected,
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onScrollBreakpoint
} = useSongList(toRef(queueStore.state, 'songs'))
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const loading = ref(false)
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const libraryNotEmpty = computed(() => commonStore.state.song_count > 0)
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const playAll = async (shuffle = true) => {
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playbackService.queueAndPlay(songs.value, shuffle)
router.go('queue')
}
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const shuffleSome = async () => {
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try {
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loading.value = true
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await queueStore.fetchRandom()
await playbackService.playFirstInQueue()
} catch (e) {
dialog.value.error('Failed to fetch songs to play. Please try again.', 'Error')
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logger.error(e)
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} finally {
loading.value = false
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}
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}
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const clearQueue = () => queueStore.clear()
const removeSelected = () => selectedSongs.value.length && queueStore.unqueue(selectedSongs.value)
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const onPressEnter = () => selectedSongs.value.length && playbackService.play(selectedSongs.value[0])
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const onReorder = (target: Song) => queueStore.move(selectedSongs.value, target)
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eventBus.on('SONG_QUEUED_FROM_ROUTE', async (id: string) => {
let song: Song | undefined
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try {
loading.value = true
song = await songStore.resolve(id)
if (!song) {
throw new Error('Song not found')
}
} catch (e) {
dialog.value.error('Song not found. Please double check and try again.', 'Error')
logger.error(e)
return
} finally {
loading.value = false
}
queueStore.queueIfNotQueued(song)
await playbackService.play(song)
})
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</script>