inspec/www/tutorial/app/xterm-terminal/xterm-terminal.component.ts
2016-09-16 12:44:14 -04:00

226 lines
7.5 KiB
TypeScript
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import { Component, OnInit, Input, Output, EventEmitter, SimpleChange } from '@angular/core';
declare var Terminal: any;
@Component({
selector: 'xterm-terminal',
templateUrl: 'app/xterm-terminal/xterm-terminal.component.html',
styleUrls: ['app/xterm-terminal/xterm-terminal.component.css']
})
export class XtermTerminalComponent implements OnInit {
@Input() response: string;
@Input() shell: string;
@Output() command: EventEmitter<string> = new EventEmitter<string>();
// handle up/down arrow functionality
previousCommands: any = [];
poppedCommands: any = [];
last: number;
// handle user input
buffer: string = ''; // the buffer is our string of user input
blockCmd: string = ''; // handle describe and control blocks
// xterm variables
terminalContainer: any;
term: any;
optionElements: any;
cols: string;
rows: string;
ngOnInit() {
// set up Xterm terminal (https://github.com/sourcelair/xterm.js)
this.terminalContainer = document.getElementById('terminal-container');
this.cols = '70';
this.rows = '70';
this.createTerminal();
}
// watch for changes on the value of response and call printResponse
ngOnChanges(changes: {[propertyName: string]: SimpleChange}) {
if (changes['response'] && this.term) {
let currentResponse = changes['response'].currentValue;
this.printResponse(currentResponse);
}
}
// create Xterm terminal (https://github.com/sourcelair/xterm.js)
createTerminal() {
while (this.terminalContainer.children.length) {
this.terminalContainer.removeChild(this.terminalContainer.children[0]);
}
this.term = new Terminal({
cursorBlink: true
});
this.term.open(this.terminalContainer);
this.term.fit();
var initialGeometry = this.term.proposeGeometry(),
cols = initialGeometry.cols,
rows = initialGeometry.rows;
this.cols = cols;
this.rows = rows;
this.runFakeTerminal()
}
// more Xterm terminal stuff. we're faking it. faking it can be a good thing ;)
runFakeTerminal() {
if (this.term._initialized) {
return;
}
this.term._initialized = true;
this.setPrompt();
}
// if the response matches the special message we send when the user
// has entered 'next' or 'prev' (to navigate through the demo)
// then no need to print the response, just set the prompt. otherwise,
// print response and set prompt
printResponse(response) {
if (response.match(/.30mnext|.30mprev|.30mlast/)) {
// call createTerminal to clear terminal screen on next and prev
this.createTerminal();
} else {
this.term.writeln(response);
this.setPrompt();
}
}
// the value of shell is taken as an input. the default
// shellprompt is displayed unless shell is set to 'inspec-shell'
setPrompt() {
this.buffer = '';
if (this.shell === 'inspec-shell') {
if (this.blockCmd != '') {
this.term.write(' inspec>*'); // green inspec shell prompt with * to denote multi-line command
} else {
this.term.write(' inspec> '); // green inspec shell prompt
}
} else {
this.term.write('$ '); // blue regular shell prompt
}
}
// delete everything on the line
deleteCharacters() {
// don't delete the prompt
let letters = this.term.x - 2;
for (var i = 0; i < letters; i++) {
this.term.write('\b \b');
}
}
// keydown calls handleDelete to check if the user is holding down the backpace key
// TODO: make this work! the backspace event isn't coming in for some reason :(
handleDelete(ev) {
if (ev.keyCode == 8) {
this.deleteCharacters();
}
}
// handle describe and control blocks. if the command entered matches the
// syntax we would generally expect in a control/describe block, then we
// wait to have the whole string command (as marked by 'end' for a simple describe
// block and end end for a control block) and emit that
handleBlockCommand(buffer) {
this.blockCmd += buffer + '';
if (this.blockCmd.match(/^control/)) {
if (this.blockCmd.match(/end.*end.*/)) {
this.command.emit(this.blockCmd);
this.blockCmd = '';
} else {
this.setPrompt();
}
} else {
if (buffer.match(/^end$/)) {
this.command.emit(this.blockCmd);
this.blockCmd = '';
} else {
this.setPrompt();
}
}
}
// onKey will check if the character is printable (on keyup) and add it to the buffer. if the enter key is hit
// the value of the buffer is emitted as 'command'. onKey also supports proper backspace handling and
// the ability to up-arrow through previous commands/down arrow back through them.
onKey(ev) {
var shell = null
// determine if the character is a printable one
var printable = ['Alt', 'Control', 'Meta', 'Shift', 'CapsLock', 'Tab', 'Escape', 'ArrowLeft', 'ArrowRight'].indexOf(ev.key) == -1
// on enter, save command to array and send current value of buffer
// to parent component (app)
if (ev.keyCode == 13) {
if ((this.buffer === 'clear') || (this.buffer === 'cls')) {
this.createTerminal();
} else {
this.previousCommands.push(this.buffer);
this.term.write('\r\n');
if (this.shell === 'inspec-shell') {
// if the command entered matches any of the typical describe and
// control blocks, then we call handleBlockCommand to not emit the
// value until we have the whole multi-line command
if (this.buffer.match(/^describe.*|^it.*|^end$|^impact.*|^title.*|^control.*/)) {
this.handleBlockCommand(this.buffer);
} else {this.command.emit(this.buffer);}
} else {
this.command.emit(this.buffer);
}
}
}
// on backspace, pop characters from buffer
else if (ev.keyCode == 8) {
// if inspec shell is being used, this needs to be set to 9 to account for the extra letters
if (this.shell === 'inspec-shell') {
if (this.term.x > 8) {
this.buffer = this.buffer.substr(0, this.buffer.length-1);
this.term.write('\b \b');
}
} else {
// setting the value here to 3 ensures that we don't delete the promp '$' or the space after it
if (this.term.x > 2) {
this.buffer = this.buffer.substr(0, this.buffer.length-1);
this.term.write('\b \b');
}
}
}
// on up arrow, delete anything on line, print previous command
// and push last to poppedCommands
else if (ev.keyCode === 38) {
let last;
this.buffer = '';
if (this.previousCommands.length > 0) {
last = this.previousCommands.pop();
this.poppedCommands.push(last);
} else {
last = '';
}
this.deleteCharacters();
this.buffer = last;
this.term.write(last);
}
// on down arrow, delete anything on line, print last item from poppedCommands
// and push previous to previousCommands
else if (ev.keyCode === 40) {
let previous;
this.buffer = '';
if (this.poppedCommands.length > 0) {
previous = this.poppedCommands.pop();
this.previousCommands.push(previous);
} else {
previous = '';
}
this.deleteCharacters();
this.buffer = previous;
this.term.write(previous);
}
// if the character is printable and none of the event key codes from above were matched
// then we write the character on the prompt line and add the character to the buffer
else if (printable) {
this.term.write(ev.key);
this.buffer += ev.key;
}
}
}