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broot: improve configuration
The `invocation` is an optional attribute, so it doesn't make sense to use it as the key in an attribute set. See https://dystroy.org/broot/documentation/configuration/#verb-definition-attributes Actually, `invocation` should not be defined when one wants to rebind a built-in verb to a different key. Also added documentation for the `key` attribute.
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3 changed files with 83 additions and 21 deletions
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@ -9,7 +9,28 @@ section is therefore not final.
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This release has the following notable changes:
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* Nothing has happened.
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* The <<opt-programs.broot.verbs>> option is now a list rather than an
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attribute set. To migrate, move the keys of the attrset into the list
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items' `invocation` keys. For example,
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+
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[source,nix]
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----
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programs.broot.verbs = {
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"p" = { execution = ":parent"; };
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};
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----
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+
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becomes
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+
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[source,nix]
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----
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programs.broot.verbs = [
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{
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invocation = "p";
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execution = ":parent";
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}
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];
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----
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[[sec-release-21.03-state-version-changes]]
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=== State Version Changes
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@ -1736,6 +1736,29 @@ in
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A new module is available: 'programs.i3status-rust'.
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'';
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}
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{
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time = "2020-11-14T13:02:40+00:00";
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condition = config.programs.broot.enable;
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message = ''
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The 'programs.broot.verbs' option is now a list rather than an
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attribute set. To migrate, move the keys of the attrset into the
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list items' 'invocation' keys. For example,
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programs.broot.verbs = {
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"p" = { execution = ":parent"; };
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};
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becomes
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programs.broot.verbs = [
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{
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invocation = "p";
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execution = ":parent";
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}
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];
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'';
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}
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];
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};
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}
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@ -18,8 +18,7 @@ let
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'';
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brootConf = {
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verbs =
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mapAttrsToList (name: value: value // { invocation = name; }) cfg.verbs;
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verbs = cfg.verbs;
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skin = cfg.skin;
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};
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@ -54,41 +53,60 @@ in {
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};
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verbs = mkOption {
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type = with types; attrsOf (attrsOf (either bool str));
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default = {
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"p" = { execution = ":parent"; };
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"edit" = {
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type = with types; listOf (attrsOf (either bool str));
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default = [
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{
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invocation = "p";
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execution = ":parent";
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}
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{
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invocation = "edit";
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shortcut = "e";
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execution = "$EDITOR {file}";
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};
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"create {subpath}" = { execution = "$EDITOR {directory}/{subpath}"; };
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"view" = { execution = "less {file}"; };
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};
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example = literalExample ''
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}
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{
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"p" = { execution = ":parent"; };
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"edit" = { shortcut = "e"; execution = "$EDITOR {file}" ; };
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"create {subpath}" = { execution = "$EDITOR {directory}/{subpath}"; };
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"view" = { execution = "less {file}"; };
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"blop {name}\\.{type}" = {
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invocation = "create {subpath}";
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execution = "$EDITOR {directory}/{subpath}";
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}
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{
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invocation = "view";
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execution = "less {file}";
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}
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];
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example = literalExample ''
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[
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{ invocation = "p"; execution = ":parent"; }
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{ invocation = "edit"; shortcut = "e"; execution = "$EDITOR {file}" ; }
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{ invocation = "create {subpath}"; execution = "$EDITOR {directory}/{subpath}"; }
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{ invocation = "view"; execution = "less {file}"; }
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{
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invocation = "blop {name}\\.{type}";
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execution = "/bin/mkdir {parent}/{type} && /usr/bin/nvim {parent}/{type}/{name}.{type}";
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from_shell = true;
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};
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}
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}
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]
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'';
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description = ''
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Define new verbs. The attribute name indicates how the verb is
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called by the user, with placeholders for arguments.
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Define new verbs. For more information, see
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<link xlink:href="https://dystroy.org/broot/documentation/configuration/#verb-definition-attributes"/>.
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</para><para>
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The possible attributes are:
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</para>
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<para>
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<variablelist>
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<varlistentry>
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<term><literal>invocation</literal> (optional)</term>
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<listitem><para>how the verb is called by the user, with placeholders for arguments</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>execution</literal> (mandatory)</term>
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<listitem><para>how the verb is executed</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>key</literal> (optional)</term>
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<listitem><para>a keyboard key triggering execution</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>shortcut</literal> (optional)</term>
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<listitem><para>an alternate way to call the verb (without
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